Glossary
LOOSE COUPLING
A comparatively small and well-defined amount of responsibility that interacting
objects bear to one another.
MEAN TIME BETWEEN FAILURE
The amount of time that is expected to elapse from the time a machine comes up to the
time it fails to operate correctly.
MEASURE
A combination of a magnitude (a number) and a dimension.
MESSAGE
Usually, a method call but generally a portrayal of communication between objects, as
in a sequence diagram.
METHOD
An implementation of an operation.
METHOD LOOKUP
The algorithm for deciding which definition of a method to use when a client calls an
object's method.
MODEL/VIEW/CONTROLLER
A design that separates an interesting object—the model—from user interface
elements that portray it—the view and the controller.
MOLALITY
A count of the number of molecules in a batch of a chemical substance.