Design Patterns Java™ Workbook

(Michael S) #1
Glossary

LOOSE COUPLING

A comparatively small and well-defined amount of responsibility that interacting
objects bear to one another.

MEAN TIME BETWEEN FAILURE

The amount of time that is expected to elapse from the time a machine comes up to the
time it fails to operate correctly.

MEASURE

A combination of a magnitude (a number) and a dimension.

MESSAGE

Usually, a method call but generally a portrayal of communication between objects, as
in a sequence diagram.

METHOD

An implementation of an operation.

METHOD LOOKUP

The algorithm for deciding which definition of a method to use when a client calls an
object's method.

MODEL/VIEW/CONTROLLER

A design that separates an interesting object—the model—from user interface
elements that portray it—the view and the controller.

MOLALITY

A count of the number of molecules in a batch of a chemical substance.
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