Design Patterns Java™ Workbook

(Michael S) #1
Glossary

ROOT

In a tree, a distinguished node or object that has no parent.

SEQUENCE DIAGRAM

A drawing that shows a flow of messages between objects.

SESSION

The event of a user running a program, conducting transactions within the program,
and exiting.

SHALLOW COPY

As opposed to deep copy, a shallow copy limits the depth to which it copies an
object's attributes, letting the new object share subordinate objects with the original.

SHELL

See [AERIAL SHELL]

SIGNATURE

A combination of a method's name and the number and types of its formal parameters.

SPARKLER

A wire coated with a combustible paste saturated with iron filings that, do, in fact,
sparkle.

SQL

See [STRUCTURED QUERY LANGUAGE]
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