Part III: Working with Assemblies
which is essentially a 3D sketch in the assembly with special properties. The Layout feature is
described in more detail later in this chapter. Assembly layout sketches are covered in more detail
in Chapter 12.Multi-body modeling
Multi-body modeling, like in-context modeling, is a powerful technique with positives and nega-
tives. If you model what will later turn out to be separate parts together in a single part, you can
avoid in-context modeling altogether. It is not recommended that you replace assemblies with
multi-body modeling for a number of reasons, such as limitations of multi-body techniques for
common assembly operations like dynamic assembly motion and interference detection. Used judi-
ciously, multi-body modeling can help you save time making models that hold up well to changes.
Multi-body modeling is discussed in depth in Chapter 26, along with a direct comparison to assem-
bly modeling and a justification for why you shouldn’t replace assemblies with multi-body parts.Dealing with the Practical Details of
In-Context Modeling
Figure 16.1 shows a simple box with the sketch of a simple top for the box. Notice in the
FeatureManager that two parts are listed as the top and base. The .050-inch offset is creating a
sketch in the top part that is driven by the edges of the base part. This simple assembly demon-
strates the in-context process in the sections that follow.FIGURE 16.1The top of the box being built in-context