Handbook for Sound Engineers

(Wang) #1

918 Chapter 25


operator usually has a psychological hook about the
main stereo bus monitoring being the gospel unblem-
ished signal path and that all the auxiliary functions are
somehow less polished and somehow tainted. In reality,
the monitoring chain normally selects directly between
all its sources, merely treating the stereo mix as one of
the many. No special treatment is desired or given.


25.14.1 Solo, Solo-Free, and Prefade Listen


An assumption is made that the solo function is such
that if a console channel is soloed, all other sources
contributing to the main stereo bus are muted, leaving
the desired channel in isolation at its set level and
panned position. An exception and extension to this are
for other channels (principally those returning effects to
which our soloed channel may be contributing) to
remain unmuted in the stereo mix during solo operation;
this is done by using the solo-free button on those chan-
nels still needed. Solo-free detaches the channel from
the consolewide muting/solo activation logic.


Soloing individual channels wet (i.e., with all its
attendant effects) is a common need; at a stage in a
production where things are dripping in reverb and
sundry funny noises, soloing in context only makes
sense—by that time it is well known and redundant
what something sounds like dry. A channel’s sound has
become an amalgam of the source and applied effects,
not just that of the source.
The upshot of this is that solo monitoring is inherent
to the stereo mix path. If that path isn’t selected for
monitoring, then neither is the solo. So, although a solo
overrides the main stereo mix (unless disabled alto-
gether by a master function, solo safe), it cannot over-
ride anything else, unlike the PFL.


Although PFL could just be brought up as another
monitored source, it is made to emulate solo in
single-button touch operation, with the added advanta-
geous capability of overriding everything—whatever is
selected to monitoring. Hit a PFL button anywhere on
the console and, if desired, it will be what you hear in
the monitors. Alternatively it can be arranged to just
come up on headphones or a “near field loudspeaker” so
as not to disturb the main monitors.


25.14.2 Monitoring Controls


Now we’ve worked out how to get what signal and at
what priority into the monitoring chain. What other
torture do we put it through?



  1. Level control, which is used to adjust the volume.
    Usually a big knob or a fader of its own. The most
    used control on any console—just ask any console
    manufacturer’s service department.

  2. Mute is used to turn the row off occasionally.

  3. Dim is used so that you can hear what people say.

  4. Mono is still used in radio and TV.

  5. Phase reverse is used to make sure you haven’t
    already done it inadvertently. (This function
    together with the mono button makes for one of the
    quickest ways in history of lining up analog tape
    machine azimuth.)

  6. Split is unashamedly borrowed from broadcast
    monitoring technology. This routes a mono sum of
    the main stereo mix bus continually to the left side
    of the monitor chain and a mono sum of whatever
    source is selected (including PFL override) to the
    right side, providing simultaneous monitoring of
    two different sources—one of which would almost
    certainly be console output anyway. (Split’s origins
    lie in network radio, where announcers on the air
    have to talk up to program junctions and smoothly
    hand over to another studio or network feed, news,
    or whatever at a cue. In order to do this, they have to
    be able to hear both themselves and the network
    they are opting into to hear the lead-up and
    handover cue.) Other than its primary design use,
    the split function is used considerably under other
    normal programming, affording random source
    monitoring without losing track of what the main
    console output is doing. It’s also used extensively in
    program prerecording and production, enabling,
    with practice, real-time multisource edits (jump
    edits) without recourse to razor blades and tape.
    Split will eventually find a niche in multitrack
    recording techniques; if nothing else, it can fulfill
    the requirement for single-loudspeaker mono moni-
    toring, by simply selecting the right side to a dead
    source.

  7. Desktop loudspeakers, or idiot speakers, are used to
    do transistor-radio and cheap hi-fi impersonations,
    also affording a respite of sorts from the sometimes
    wearing grandiosity of normal monitor loud-
    speakers.

  8. Near-field loudspeakers (relatively small speakers,
    usually perched on the console’s meter bridge) are
    used as a twofold reality check during mix: they are
    close enough to the engineer for the room acoustics
    to be unimportant; they are closer in size/quality to
    what the majority of listeners will be using. Often,
    they are used as the prime monitoring with big

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