E
verything else aside,
Mass Effect’s Citadel
is just a great piece of
science fiction. This
colossal 44km long
space station was built generations
ago – it’s presumed by the extinct
Prothean race, although no one’s
really sure. Thousands of years
later, it’s now populated by dozens
of different species, and has become
a galactic hub for trade, diplomacy,
and, of course, drinking in its many
neon-lit bars. It’s basically a giant
floating space city, with 13 million
souls living and working there.
The Citadel is BioWare’s take on the
O’Neill cylinder, a fanciful space
settlement dreamed up by American
physicist Gerard K O’Neill. He
proposed the idea in his 1976 book
The High Frontier: Human Colonies
in Space, which features some
incredible illustrations.
One famous drawing from
O’Neill’s book in particular could be
concept art for the Presidium, the
bustling heart of the Citadel. This is
the first area of the station you visit in
Mass Effect, and it’s still an
impressive sight. The Presidium is a
huge ring with a simulated blue sky,
leafy green vegetation, gleaming
white architecture, and anti-grav cars
zipping past. These visuals, combined
with Jack Wall’s stirring, atmospheric
music, make this one of the most
memorable locations in the game.
PROCRASTINATION
When Shepard arrives in the Citadel,
there’s a lot to do, including
formulating a plan to save the galaxy.
But that can wait. Before I even think
about driving the story forward, I
love hanging out in the city, talking to
people, and working my way through
the selection of sidequests on offer
there. The first game’s version of the
Citadel is composed of two distinct
areas: the aforementioned Presidium,
where bankers, diplomats, and other
high-society types hang out; and the
Wards, residential districts where
regular citizens tend to spend their
time. It’s actually a pretty small map,
with the illusion of, rather than real,
scale, but it works. You forget that
everything’s happening in the same
handful of corridors.
As you explore these two very
different sides of the Citadel, picking
up sidequests and nosing into
people’s business, you get a sense of
what life is like on the station. Few
sci-fi games give you this kind of slice
of life experience. Shepard settles a
dispute between two scientist rivals,
deals with an overenthusiastic fan,
works with a journalist to expose a
corrupt club owner, and other low
stakes tasks that add detail to the
setting and make it feel like a real,
functioning place. And the ambience
of the Citadel is so incredibly chill,
running around doing these odd jobs
never feels like a chore.
I also love the Keepers. These
insect-like creatures can be found all
over the Citadel, tinkering with
control panels. They seem unaware
of their surroundings, and no one
really knows where they come from.
For as long as the Citadel has existed,
they’ve been scurrying around it,
silently repairing things, and keeping
the place running. This adds to the
mystery of the station’s origins, and
it’s a superb piece of world-building.
Mass Effect takes a lot of its best ideas
from the mature science fiction of the
1960s and ’70s, but it has enough of
its own personality and imagination
not to feel derivative.
The more you play the Mass Effect
trilogy, the more you learn about the
truth of the Citadel, the Keepers, and
other elements that are initially
enigmatic. But even when you learn
about its true purpose, it’s still a
fascinating setting, and one of the
best virtual cities BioWare has ever
created – and this is a studio that has
created some of the best, from
Baldur’s Gate II’s Athkatla, to Knights
of the Old Republic’s Ahto City.
Exactly what the next Mass Effect
game will be, or when it’ll be set,
remains to be seen, but I hope we
return to the Citadel in some form.
NEED TO KNOW
RELEASE
May 28, 2008
PUBLISHER
Electronic Arts
DEVELOPER
BioWare
LINK
bit.ly/3vYP2hX
STAR CITIZENS
Some of the people you meet on the Citadel
AVINA
An information VI
(virtual intelligence)
who can fill you in on
the history of the
Citadel and help you
navigate the
sprawling station.
SHA’IRA
Also known as the
Consort, this
influential Asari is a
problem solver,
therapist, and pretty
much anything her
clients desire.
HARKIN
A grouchy officer for
C-Sec, the Citadel’s
police force. Harkin
has a bad reputation
for roughing up
suspects and taking
bribes on the side.
BARLA VON
On the surface, a
banker. But in
actuality, an agent of
the Shadow
Broker, the galaxy’s
most powerful and
feared dealer of info.
BEFORE DRIVING THE STORY
FORWARD, I LOVE HANGING
OUT IN THE CITY
EXTRA LIFE
DIARY I MOD SPOTLIGHT I REINSTALL I WHY I LOVE
LEFT: (^) Apparently
people in space love
getting drunk as much
as people on Earth do.
RIGHT: (^) Views of the
larger structure give
the place an incredible
sense of scale.