PC Gamer Annual - UK (2022)

(Maropa) #1
11
DIVINITY:
ORIGINAL SIN 2
RELEASED 2017 | LAST POSITION 2

Wes: The best traditional computer
RPG of the last decade, Original Sin 2
remarkably manages to succeed on every
axis as an RPG. Its main quest is exciting
and intricate, each of its premade heroes
has unique stories worth experiencing, the
world is crammed full of sidequests, and
you can approach most problems however
you want, including killing every NPC in the
world like a complete psycho. Hell, if you
played it in 2017, play it again: Larian has
spent a couple of years improving it.

12
XCOM 2
RELEASED 2016 | LAST POSITION No change

Robin: We’ve written about Firaxis’
modern strategy classic more times than
I’ve lost soldiers, but there’s a good reason
for that. It’s still the absolute gold standard
of turn-based strategy on PC, a sprawling
tactical puzzle that pokes at your grey
matter, but crucially also tugs at your
heartstrings, as you love and lose squad
members. Add in the expansive War of the
Chosen DLC, full of weird villains and
technology, and you’ve a near endlessly
replayable package. The thriving mod
scene gives it even more life – including the
ever-popular Long War, which turns the
campaign into an even more brutal feat of
endurance while cranking up the detail.
Surely we’re past time for an XCOM 3
now? Come on Firaxis, get a move on


  • Chimera Squad was barely a snack.


The Top 100


FE ATURE


DISHONORED 2


RELEASED 2016 | LAST POSITION 7


13


Phil: Aside from being the best stealth
game of the 2010s, what makes
Dishonored 2 remarkable is that,
however you decide to approach its
levels, it always has a response. When I
kill my target in the opening mission, I
later hear his goons announce that he’s
dead. On a second attempt, I kill him and
hide his body in an area the guards can’t
access – something the game never
asks me to do. And yet it apparently


knew I might try, because
this time the goons
announce that he’s
missing instead. It’s a
small example, but later
on this same attention to
detail – this anticipation
and extrapolation of the
player’s agency – applies
to some really big,
dramatic moments.
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