PC Gamer Annual - UK (2022)

(Maropa) #1
LEF T: Hinterland
is only beholden
to its players,
“We’re fortunate
to have this.”
RIGHT: Auroch
has a long history
with Games
Workshop licences.

Let’s Kill Crunch


FE ATURE


he games industry never stood a
chance. Raphael van Lierop,
narrative director of Far Cry 3,
believes the medium inherited
crunch from its parent industries


  • the expectation of overwork
    baked into software and
    filmmaking long before a
    programmer first managed to
    steer a pixel across a screen. By
    the time van Lierop joined a game
    studio in the early 2000s, burnout
    was considered best practice.

Free download pdf