I
n the 400-something
hours I’ve clocked in
the Mount and Blade
games, I’ve rarely
bumped the difficulty
above easy. It only provides a
handful of bonuses: reduced
damage, decreased troop upkeep, a
speed boost on the overworld map.
But as those bonuses interact with
all of Mount and Blade’s systems,
they cascade until your character
has a gravity that pulls the game off
its axis and into chaos. It’s a rare
image of protagonism, with you
playing the monster.
It would be terrifying to share a
world with a player character. You’d
be coexisting with someone who
literally operates under a different set
of rules, casually warping reality as
easily as they breathe. They act in
ways that you can’t, and the world
reacts in ways it won’t for you. For no
discernible reason, the universe has
chosen them as its sole fascination.
In plenty of cases, there’s
in-universe justification to paint over
the existential horror: the main
character’s the chosen one of some
divine entity, went to the best secret
agent school, or has a dragon’s soul in
there somewhere. But games where
your character’s theoretically just as
mundane as anyone else can turn into
a kind of morbid spectacle.
Imagine you’re the Vlandian
noble from my recent Bannerlord
campaign. For the last month, you’ve
heard rumours of a stranger who
appeared as if from nowhere. With
only a dozen gathered peasants,
they’ve stamped out the region’s
banditry, carting in apprehended
highwaymen for the city ransom
brokers twice a day. Now they stand
before you, offering their services as
a mercenary in your king’s war effort.
You can’t be blamed for what follows.
You see only a probably-filthy
vigilante; how could you know
they’re just one cavalry lance’s worth
of mercenary wages away from being
a regicidal apex predator?
Within a month of sealing their
contract, you have cause for concern.
The first time you fight alongside the
stranger, you watch bewildered as
they wade into the fray, shrugging off
blows that should be fatal. Death
casually overlooks those who fight
under their command – in weeks,
their pitchfork-wielding companions
become an elite fighting force,
leaping through upgrade tiers and
hundreds of weapon skill points.
Your peers share strange stories:
how even merchants in enemy
holdings seem incapable of refusing
every blunted axe the stranger offers
to barter for fresh provisions.
Another lord swears he watched
them leave their own horse mid-
battle to leap into the saddle of the
Imperial cavalryman they’d just
skewered, only to see “how much
higher its handling rating was”.
When the king grants the stranger
vassalage and the realm’s poorest fief
as a token for their wartime
contributions, your fellows among
the nobility reassure themselves,
insisting he’ll have no further cause
to entertain the upstart’s ambition.
Within weeks, you watch with
horror as the stranger conquers the
coastal city of Ortysia with only 200
soldiers, besting a fortified garrison
four times their number. As the city’s
new lord, they linger only long
enough to appoint someone to tend
its affairs in their absence.
KINGDOM RUSH
Years pass. You can’t remember how
many wars have followed the
Western Empire’s fall. Some of its
lords sit beside you at Vlandia’s court,
while your closest countrymen kneel
to other crowns – fealty is a fickle
thing, when the only thing between
you and the cost of rebuilding your
holdings and armies is a certain
warrior’s attention span.
Meanwhile, despite the newly-
declared war against Battania, they’ve
ridden off to the far side of the
Calradian continent. Their warband
followed, robbing Vlandia of its most
capable defenders just so they could
see how they look with one of those
cool helmets the Khuzaits sell.
On their return journey, they
happen across the Battanian king’s
party in the field, prompting the
stranger’s realisation that they’ve
never seen what happens when they
behead a monarch. It’s just the latest
terror in a world where the stranger’s
victories are an inevitability. You take
solace, at least, in the fact that it
hasn’t occurred to them to declare
their own kingdom. You have no way
of knowing they need just a few more
battles’ worth of renown to do so.
NEED TO KNOW
RELEASE
March 30, 2020
PUBLISHER
In-house
DEVELOPER
TaleWorlds Entertainment
LINK
bit.ly/31fFNQ3
BANNERLORE
Study of a pillaging
protagonist
DEATH CASUALLY OVERLOOKS
THOSE WHO FIGHT UNDER
THEIR COMMAND
1
Hungry, loot-
appraising gaze.
2
Axe paid for with
dozens of tons of
stolen butter.
3
Shield with custom
bad Sonic fanart
heraldry (not shown).
4
Hauberk won with
uncanny bludgeoning
talent in melee tourney.
5
Steadfast equine
comrade, inevitable
arrow magnet.
1
2
3
5 4
EXTRA LIFE
NOW PLAYING I UPDATE I MOD SPOTLIGHT I HOW TO I DIARY I WHY I LOVE (^) I REINSTALL I M U S T P L A Y
LEFT: (^) Vlandian militia
begin to charge.
Off-screen, their
enemies calculate
their gear’s sell price.