The Economist - USA (2022-01-22)

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The Economist January 22nd 2022 Business 57

Videogaming

High score


E


venforMicrosoft,whichboastsa mar­
ket  value  of  $2.3trn,  $69bn  is  a  lot  of
money.  On  January  18th  the  firm  said  it
would  pay  that  sum—in  cash—for  Activi­
sion Blizzard, a video­game developer. It is
by far the biggest acquisition in the video­
game  industry’s  history,  and  the  largest
ever by Microsoft, more than twice the size
of its purchase in 2016 of LinkedIn, a social
network  (see  chart).  The  move,  which
caught  industry­watchers  by  surprise  and
propelled Activision Blizzard’s share price
up by 25%, represents a huge bet on the fu­
ture of fun. But not, perhaps, a crazy one.
Gaming  was  a  big,  fast­growing  busi­
ness  even  before  the  pandemic.  Lock­
downs  bolstered  its  appeal—to  hardened
gamers with more time on their hands and
bored neophytes alike. NewZoo, an analy­
sis firm, reckons revenues grew by 23% in
2020, to nearly $180bn. That growth has at­
tracted  the  attention  of  other  tech  titans,
including  Apple,  Netflix  and  Amazon,  all
of  whom  have  dipped  their  toes  into  the
market in recent years. 
Microsoft  has  been  in  the  business  for
two  decades.  It  earns  $15bn  a  year  from
games, mostly thanks to its Xbox console.
It has made a string of gaming acquisitions
since  2014,  when  Satya  Nadella,  its  chief
executive,  took  the  reins.  Assuming  it  is
not blocked by regulators, who are watch­
ing  big  tech  with  a  beady  eye,  this  deal

wouldcementitsposition.Oncecomplet­
edin2023,it willmakeMicrosoftthethird­
largestvideo­gamingfirmbyrevenue,be­
hindonlyTencent,a Chinesegiant,andSo­
ny,Microsoft’sperennialrivalinconsoles.
Bigacquisitionsarealwaysrisky.Like
mostcompanies,Microsofthasa spottyre­
cord.ActivisionBlizzard’ssharepriceslid
byaround40%betweena peaklastFebru­
aryandthedeal’sannouncement,asit was
embroiledina sexual­harassmentscandal.
Playernumbershaveslippedfrom530ma
monthin 2015 to390m,andsomerecent
gameshavehadmixedreviews.Pessimists
couldarguethatthecompanyisoverval­
ued.Optimists,whoseeannualrevenues
of$8bnandnetprofitmarginsofaround
30%,mightcounterthatit ischeap.
Mostimportant,ActivisionBlizzardhas
lotsofcontent—andinvideogames,asin
allofmedia,contentisking, saysPiers
Harding­RollsofAmpereAnalysis,anoth­
erresearchfirm.Likethemoviebusiness,
where“StarWars”films,evenbadones,are
reliablemoney­spinners,videogamesrely
increasinglyon“franchises”—popularset­
tingsorbrandsthatcanbesqueezedfor
regular instalments. Activision Blizzard
offers,amongothers,“CallofDuty”,a best­
selling series of military­themedshoot­
’em­ups,“CandyCrush”,a popularpattern­
matchingmobilegame,and“Warcraft”,a
light­heartedfantasysetting.
ThedealmayhelpMicrosoftbroaden
itsreachbeyond consoles,saysJulianne
HartyofNewZoo.King,a mobile­focused
unitofActivisionBlizzard,boastsaround
245mmonthlyplayersofitsgames,most
ofwhomtapawayat“CandyCrush”.Itis
also a strike againstSony, whose share
pricefellby10%onnewsofthedeal.If
Microsoft controlstherights to “Callof
Duty”,it candecidewhetherornottoallow
thegamestoappearonSony’srivalPlay­
Stationmachine.WhenMicrosoftbought
ZeniMaxMedia,anothergamingfirm,for
$7.5bnin2020,itsaiditwouldhonourthe
terms of ZeniMax’s existing publishing

agreements with Sony, but that Sony’s
accesstoZeniMax’snewgameswouldbe
considered“ona case­by­casebasis”.
ItalsofitsMicrosoft’slong­termambi­
tiontobecomethedominantplayerina
gamingmarketthatithopesstillhasplen­
tyofroomtogrow.(MrNadella,inevitably,
gushed about the virtual­reality “meta­
verse”.)Thefirmisbundlingcontentand
pushingthe“GamePass”subscriptionser­
vice,whichoffersconsoleandpcgamers
accesstoa rotatinglibraryoftitles—which
usuallycost$40­60each—for$10a month.
AddingActivisionBlizzard’scatalogueto
theservicecouldboostitsappeal.
Inthelongerterm,Microsofthopesto
useitsAzurecloud­computingarmtodo
forvideogameswhatNetflixdidforfilms
andtv. In 2020 it launcheda game­stream­
ingadd­ontoGamePassthatbeamshigh­
endgamesacrosstheinternettoa phone,
tvordesktop.Runninga game’scodein
the cloud removes the need to own a
powerful,priceyconsoleorpc. Thetech­
nologyistricky.Still,Microsofthopesthat
asitmatures,itwilldrawinmoreplayers,
especially in middle­income countries
wheresmartphonesarecommonbutcon­
solesrare.Althoughotherfirms,including
Sony,Amazon andNvidia, offersimilar
services,nonelooksaswell­placedasMi­
crosoft. The software giant combines a
strongcontentlibraryanddecadesofexpe­
rienceingamingwiththeworld’ssecond­
largestcloudoperationbehindAmazon.
Microsoft’sbigbetmaypersuaderivals
they,too,needtosnapupcontentwhile
theycan. Thegamingindustrywasalready
seeingplentyofmergeractivity.Lastyear
fivedealsworth$1bnormorewereinked.
On January10th Take­TwoInteractive,a
gamedeveloperandpublisher,spent$13bn
onZynga,a makerofmobilegames.Sony
willbefeelingvulnerableafterMicrosoft’s
deal.Amazon,AppleorNetflixmaydecide
thatnowisthetimetoshowthattheyare
seriousaboutthebusiness.Consolidation
lookslikethenameofthegame.n

Microsoft places a $69bn bet on the
future of entertainment

Acquisition blizzard

Sources:Bloomberg;companyreports;pressreports *Devices& servicesbusiness †Patent portfolio

Microsoft,biggestacquisitions,$bn Top video-game firm acquisitions, $bn
Acquirer/target (announcement date)
0 20 40 60 80

Zynga/Peak (2020)

Facebook/Oculus VR (2014)

Electronic Arts/Glu Mobile (2021)

Microsoft/Mojang (2014)

ByteDance/Moonton (2021)

Activision Blizzard/King (2015)

Microsoft/ZeniMax Media (2020)

Tencent/Supercell (2016)

Microsoft/Activision Blizzard (2022)
Take-Two Interactive/Zynga (2022)

0 20 40 60 80

Skype(2011)

NuanceCommunications (2021)

LinkedIn (2016)

Activision Blizzard (2022)

Nortel† (2011)

aQuantive (2007)

Nokia* (2013)

ZeniMax Media (2020)

GitHub (201
)

Informatica (2015)

hands  on  advanced  computer  chips.  That
is  because  virtually  all  such  microproces­
sors  are  either  American  or  made  with
American  equipment.  As  such,  they  are
subject to restrictions on exports to China
put in place by Donald Trump and extend­
ed by his successor as president, Joe Biden.
It will take years for Chinese companies to
catch  up  with  the  global  cutting­edge,  if
they can do it at all.
These  challenges  will  continue  to  be­
devil all of China’s high­tech industries for
years  to  come.  It  could  leave  its  aibusi­
nesses stuck in a rut—successfully rolling
out  relatively  unsophisticated  products
while trailing Europe and America in para­
digm­shifting  developments  of  greater  fi­
nancial  and  strategic  value.  Consider  Wu
Dao  2.0.  Although  it  was  a  huge  improve­
ment on gpt­3, it did just that—improve an
existing technology rather thanbreak new
ground.  No  amount  of  Chinesetaxpayers’
money is likely to change that.n
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