Fundamental Concepts of Architecture : The Vocabulary of Spatial Situations

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create the impression during the day of standing beneath the
starry heavens of the night sky, by having the shell of a gigan-
tic sphere perforated with holes, thereby admitting light to the
darkened space within.
We experience today’s widely prevalent virtual real-
ity very differently. This is the term for physically inexistent
(three-dimensional) spaces that are calculated by computers
and made accessible to subjects experientially through projec-
tions of spatial imagery. We speak in this context of immer-
sion, meaning the sensation of actually occupying a physical
space, although it exists only as pixels on display screens or
monitors. The user plays an active role by having his or her
control signals or movements translated simultaneously into
corresponding and constantly changing spatial imagery. At
this point, however, the experience of real architecture with
all of its sensory stimuli and the involvement of real move-
ment, that is to say, the feeling of being ‘in a space’, cannot be
replaced by virtual reality. Gaining in importance, however,
is CAD-generated advertising imagery, which anticipates the
future realization of architectural works, allowing them to be
visited and entered virtually beforehand, and presenting them
with such perfection that the actual buildings may have dif-
ficult competing.

> gaze, sensory perception
> depth, gaze, intimation, perspective, sequence
> axis, depth, directionality, gaze, route, sequence

> arcade, movement, rhythm (spatial), route, sequence

The remarkable thing about walls is that although they are
directly in front of us, most of the time, we have no notion
of what is going on just a few feet behind them. On the one

Vision
Vista
Visual target


Walking


Wall

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