Both legs are added to the collection.4 Move the time slider to frame 20.TIPYou can type in the frame number in the Current Frame time control.5 At frame 20, click Paste Posture.6 Go to frame 30 and click Paste Posture Opposite. From this point forward
you can click either Paste or Paste Opposite as you create a kicking cycle.
For a smooth kick cycle, simply alternate the posture every 10 frames up
to frame 80. The track bar displays a total of nine keys for the animation
of the legs.774 | Chapter 5 Character-Animation Tutorials