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4 In this step, you rotate the biped's legs to run roughly along the legs of
the mesh. To make these rotations, you'll have to switch between the
Front and Left viewports. Press F and L on the keyboard to make these
switches.

Click the Rotate button and make the following rotations:

■ In the Front viewport, rotate about 12.0 degrees about the Z axis. A
readout appears in yellow as you rotate the selection.

TIPSometimes the legs will rotate in parallel, instead of in opposite
directions. If this happens to you, select and rotate each leg individually.

672 | Chapter 5 Character-Animation Tutorials

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