4 Play the animation. The biped should perform two complete strokes
with its left arm.5 Save your scene as MySwimmer07.max.Add rotation to the spine:Next you’ll add some rotations for the spine to make the animation more
convincing. This spine of this biped figure (cs4_tut_rtgame.fig) has only two
segments. You’ll rotate the large section representing the upper torso.1 Make sure that Auto Key is still on.2 Select Bip01 Spine1.NOTEThe first spine object is Bip01 Spine. The large second spine object is
Bip01 Spine1.3 Right-click the Front viewport.4 Move the time slider to frame 0, and on the Key Info rollout,
click Set Key.
This sets a start key for the rotation.5 Move the time slider to frame 10 and rotate Bip01 Spine1 approximately
− 15 degrees about the X axis.
This makes the body appear to follow the movement of the arm.786 | Chapter 5 Character-Animation Tutorials