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5 On the main toolbar, choose Select And Non-Uniform Scale.
Scale the thighs along the X-axis until they match the skin model: about
85 percent. Type in the value or use the spinners while viewing the results
in the viewport.

6 Press the Page Down key on the keyboard.
Page Up and Page Down are shortcuts for moving up and down the
hierarchy. Since both thighs were selected, now both calves are selected
after you press Page Down.

7 As you did with the thighs, scale the calves until they match the mesh:
about 90 percent along the X axis.
This aligns the biped's ankles more closely with the ankles of the character
mesh.

674 | Chapter 5 Character-Animation Tutorials

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