5 Right-click the foot and choose Rotate from the quad menu. On the main
toolbar, make sure that Reference Coordinate System is set to Local.
6 Rotate the foot up approximately –15 degrees about the local Z axis
to make the heel raise, and then click Set Planted Key.
The heel lifts off the ground, the foot rotates on the ball, and the toes
stay on the ground.
Now you can animate the pivot point to the toes, as the ball of the foot lifts
off the ground.
Animate the pivot points:
1 Move the time slider to frame 10 and then click Set Key.
2 Click Select Pivot and choose the pivot on the end of the toe.
Animating a Freeform Walk Cycle | 801