3 At frame 0, select and move the left hand slightly, to set a key.
4 At frame 0, select and move the right hand slightly, to set a key.
5 At frame 27, select and move the left hand so it swings forward.
Position the arm so there is a slight bend at the elbow. Since Auto Key is
on, you have keyframed the arm by moving it.
6 On the Track Selection rollout, click Opposite.
The right hand is selected.
7 Move the right hand back slightly, so the arm is stretched out.
The left arm is forward and bent a little, while the right arm is back and
straight.
8 In the Front viewport, double-click Bip01 R UpperArm.
The entire right arm is selected.
Animating a Freeform Walk Cycle | 819