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(Nora) #1

3 At frame 0, select and move the left hand slightly, to set a key.


4 At frame 0, select and move the right hand slightly, to set a key.


5 At frame 27, select and move the left hand so it swings forward.


Position the arm so there is a slight bend at the elbow. Since Auto Key is
on, you have keyframed the arm by moving it.

6 On the Track Selection rollout, click Opposite.


The right hand is selected.

7 Move the right hand back slightly, so the arm is stretched out.


The left arm is forward and bent a little, while the right arm is back and
straight.

8 In the Front viewport, double-click Bip01 R UpperArm.


The entire right arm is selected.

Animating a Freeform Walk Cycle | 819

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