3 At frame 0, select and move the left hand slightly, to set a key.
4 At frame 0, select and move the right hand slightly, to set a key.
5 At frame 27, select and move the left hand so it swings forward.
Position the arm so there is a slight bend at the elbow. Since Auto Key is
on, you have keyframed the arm by moving it.6 On the Track Selection rollout, click Opposite.
The right hand is selected.7 Move the right hand back slightly, so the arm is stretched out.
The left arm is forward and bent a little, while the right arm is back and
straight.8 In the Front viewport, double-click Bip01 R UpperArm.
The entire right arm is selected.Animating a Freeform Walk Cycle | 819