8 At frame 37, rotate the spine approximately 12 degrees about the X axis
and set a key.
The spine can freely rotate about all three axes. You can make adjustments
on each one. Rotate about the Z axis for a more stooped walk. Increase
rotation about the X axis to make the walk loose and floppy.
Instead of animating the spine, you can also animate the clavicles to raise
or lower the shoulders.Twist links mode:The Bend Links rollout includes tools you can use for animation. You can use
either the Bend Links or the Twist Links to animate the bending and/or twisting
of the spine.1 Choose Figure Mode.
In the Structure Rollout change Spine Links to 5. You can have up to 10
spine links but you will use five to observe the effect.2 Turn off Figure Mode.3 Turn on Auto Key.824 | Chapter 5 Character-Animation Tutorials