Adjusting the Biped to the Model
This tutorial shows you how to adjust a biped model in various ways, including
the Knuckles feature that is new to Autodesk 3ds Max 2010. It also shows how
to use the Physique modifier to associate a biped with a mesh, and fine-tune
that association.
In this tutorial, you will learn how to:
■ Customize the biped structure.
■ Use Knuckles to create a detailed hand, and animate it.
■ Pose the biped to fit the mesh.
■ Adjust vertex assignments with envelope parameters.
■ Use control points to fine-tune the shapes and sizes of envelopes.
■ Adjust envelopes in shoulder and hip areas for the best deformation.
872 | Chapter 5 Character-Animation Tutorials