Adjusting the Biped to the Model
This tutorial shows you how to adjust a biped model in various ways, including
the Knuckles feature that is new to Autodesk 3ds Max 2010. It also shows how
to use the Physique modifier to associate a biped with a mesh, and fine-tune
that association.In this tutorial, you will learn how to:■ Customize the biped structure.■ Use Knuckles to create a detailed hand, and animate it.■ Pose the biped to fit the mesh.■ Adjust vertex assignments with envelope parameters.■ Use control points to fine-tune the shapes and sizes of envelopes.■ Adjust envelopes in shoulder and hip areas for the best deformation.872 | Chapter 5 Character-Animation Tutorials