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Adjusting the Biped to the Model


This tutorial shows you how to adjust a biped model in various ways, including
the Knuckles feature that is new to Autodesk 3ds Max 2010. It also shows how
to use the Physique modifier to associate a biped with a mesh, and fine-tune
that association.

In this tutorial, you will learn how to:

■ Customize the biped structure.

■ Use Knuckles to create a detailed hand, and animate it.

■ Pose the biped to fit the mesh.

■ Adjust vertex assignments with envelope parameters.

■ Use control points to fine-tune the shapes and sizes of envelopes.

■ Adjust envelopes in shoulder and hip areas for the best deformation.

872 | Chapter 5 Character-Animation Tutorials

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