The fastest way to check that vertex assignments is to make a simple animation
with the biped and watch how the mesh responds. You'll hide the mesh while
animating the biped to minimize the distraction.
1 Select the named selection set Wilson Mesh, and hide the selected objects.2 Select any part of the biped and go to the Motion panel.3 Turn off Figure mode.4 Expand the Key Info rollout. At frame 0, select the biped's upper arms
and thighs, and click Set Key.5 Go to frame 10 and turn on Auto Key.6 Pose the biped with one arm up and one arm down, and with legs split
front and back slightly.7 Scrub the time slider to see the simple animation.Applying the Physique Modifier | 925