Make the biped look at a target:
Suppose you want to animate the biped watching the ball going over the net,
but not follow the bounce in place. By animating Target Blend, you can create
this effect.
1 In the Perspective viewport, select the head of the biped. Open the Motion
panel.2 Open the Key Info rollout and expand the Head bar. On the Key Info
rollout, click Set Key.
The Target Blend field becomes available.3 Click the Select Look At Target arrow, below the Target Blend spinner,
then click the table tennis ball in the viewport.
The name pingpongball appears in the field.4 Change Target Blend to 1.
The biped is now looking at the ball.Making the Biped Look at Objects | 983