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(Nora) #1

2 In the Frame Rate group, choose Film. This sets the frame rate to 24 frames
per second.


The rate of 24 fps is easier to work with, given our choice of a 12-frame
cycle for each pair of limbs. If later you want to output to NTSC video,
which has a frame rate of 30 fps, you can change the rate before you
render.

3 In the Animation group, change Start Time to 1 and End Time to 25.


This gives a 24-frame animation, with an extra frame at the end so the
walk cycle loops smoothly when you play it as feedback in 3ds Max
viewports. When you’re done, frame 1 and frame 25 will have the same
pose. If you were using the walk cycle in another context (for example,
moving the walking dog along a path), you would trim off frame 25 and
use the cycle of frames 1 through 24 in the larger animation.

4 Click OK to close the Time Configuration dialog.


Animating a Quadruped Walk | 999

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