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4 On the IK Chain Assignment rollout, make sure Assign To Children is
turned off before making bones. Off is the default.

5 Add a set of four bones along the leading edge of the wing. See the
following illustration. Create the three long bones, so the last bone is at
the tip of the wing, then right-click to finish. The fourth bone will appear
as a little knob at the end.

Bones along the leading edge of the wing.

6 Turn on Rotate. In the Front viewport, select Bone01 and rotate it
about – 35 degrees around the Z-axis.

1044 | Chapter 5 Character-Animation Tutorials

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