6 Select the base bone on the left wing.
7 Apply the HI Solver to this bone and click the end bone on the left wing.
Both wings have IK solutions.
NOTEIt's a good idea to test the bend by moving the end effectors. It might
be necessary to adjust the Swivel Angle in the Motion panel > IK Solver
Properties rollout > IK Solver Plane group.
8 Save the scene as MyWally02.max.
1048 | Chapter 5 Character-Animation Tutorials