NOTEAfter linking, you the bones might rotate out of alignment with the
mesh. This is fixed by adjusting the Swivel Angle in the Motion panel > IK
Solver Properties rollout > IK Solver Plane group.
6 Select IK Chain01 and link it to Dummy01. Repeat this step by
selecting IK Chain02 and linking it to Dummy02.
7 Select IK Chain01 and open the Motion panel.
8 In the IK Solver Properties rollout > IK Solver Plane group, adjust the
value of the Swivel Angle for each IK solver again, if you need to.
9 Save the scene as MyWally03.max.
Animate the wings:
1 Move the time slider to frame 5, and turn on Auto Key.
2 From the Front viewport, select Dummy01. Move it down and to
the right a little.
3 Move the time slider to frame 10, and move Dummy01 down and a little
to the left.
Adding Extra Limbs | 1051