Program aliases for shortcut menusAlias DescriptionDefines the Default mode shortcut menu. (Right-click the drawing
area while no command is active and no objects are selected.)CMDEFAULTDefines the Edit mode shortcut menu. (Right-click the drawing
area while one or more objects are selected, no grips are selected,
and no command is active.)CMEDITDefines the Command mode menu. (Right-click the drawing
area while a command is active.) In addition to the content ofCMCOMMANDthe CMCOMMAND menu, the command’s options (keywords
within the square brackets) are inserted into this menu.Defines the Object Snap menu. (Shift+right-click the drawing
area.)SNAPObject Specific Shortcut MenusThe CMEDIT and CMCOMMAND shortcut menus can be made context-sensitive. In
addition to the content of the CMEDIT menu, the appropriate object menu (if
it exists) is inserted into this menu when one or more of a specific object type
are selected. Object menus use either of the following naming conventions:OBJECT_objectnameOBJECTS_objectnameIf a single object is selected, the OBJECT_objectname menu is used, and if more
than one of the same object type is selected, the OBJECTS_objectname menu
is used. If no OBJECT_objectname is available, the program uses the
OBJECTS_objectname menu (if it exists).The object name used for the alias is the drawing interchange format (DXF™)
name of the object in most cases except for inserted objects. The following
table shows the object names that are specific to inserted objects (blocks,
dynamic blocks, and xrefs).Object names specific to insert objectsObject Name DescriptionATTBLOCKREF Block reference with attributes218 | Chapter 4 User Interface Customization