of misuse, and it’s been driving down
critical thinking when it comes to
establishing a design language,”
Sparth says. “The digital art world is an
organic entity with so many facets, it’s
hard to slap any type of successful
recipe to it as a whole.”
But there’s hope, he believes: “I’m
convinced there’s a lot more to come.
Just look at what’s going on in VR!
Seeing more articles in ImagineFX
about VR methods will be interesting.
The way the industry’s adapting to
these changes is fascinating.”
Mike agrees: “Since we all started
out, [apps] have become more
accessible and the control they give
artists has increased. But often the
tools drive the artists’ process, not the
other way around.”
For Mike’s money, this trend of
going down the creative path of least
resistance and using “quick-fix tools
that produce predictable results” will
continue unless artists make a
conscious effort. “The digital artist of
tomorrow will need more than a few
shortcuts and trendy paintbrushes –
they’ll need to understand that with
this increased power to create comes
a stronger need to understand what
they are making and why.”
And what part can ImagineFX
continue to play? Well, we’ll just
do what we’ve always done: try to
inspire, and continue being inspired
by you, the artists. Mike has
some advice for us: “My only
feedback: keep rocking!”
One of the early
adopters of digital art,
Sparth continues to
innovate in style.
Gerald Brom influenced
digital artists like Karla
Ortiz to pick up her
stylus, with paintings
like Jack, taken from
his novel Plucker.
We’ve always loved
championing new artists,
but also celebrating
legends, too!
Artist news, software & events
August 2017 21