Appendix A possible model for integration of the
REAL GAME
in the curricular area COUNSELLING AND GUIDANCE
THE CURRICULAR AREA:
COUNSELLING AND GUIDANCE
- 11
TH
GRADE
CONTENTS
- Real Transition
- Real Jobs
- Real openings
- Real Role
- Spin Game
- Transition to spin game- I
- Time and transition – I
- Transition to spin game – II
- Time and transition – II
- Preparing for an interview
- Interview
- Preparing for transition
- A real action plan
Personal self-knowledge and development
: Examples of methods and techniques proposed for de
livering contents
Personal SWOT analysis (strengths, weaknesses, opportunities, threats)
X
X
X
X
X
X
X
Projecting aspirations and goals in varied exercise
s:
“My favourite future, my possible future”
X
X
X
X
X
X
X
X
Keeping a personal diary, questionnaires, inter-knowledge exercises
X
X
X
X
X
X
X
X
X
X
X
Information and educational management:
Examples of methods and techniques proposed for del
ivering contents
Debates between pupils – teachers – counsellors wit
h
regard to the role of learning in achieving persona
l and
professional success
X
X
X
X
X
X
X
X
X
X
X
X