Warhammer 40,000: Chaos Gate – Daemonhunters
PREVIEW
The Grey Knights, if you’re not au fait with
40K’s many Space Marine chapters, get
their rocks off by hunting daemons, which
they also happen to be very good at.
These special boys were engineered from
the gene-seed of the Emperor, and
while they’re designed to be the
ultimate weapon against the forces
of Chaos, most people don’t know
they exist. So they’re black-ops super
soldiers with an important daddy.
Like XCOM, you’ll be putting together
squads of these Grey Knights,
customising them with equipment suited
to the task at hand, and then dropping
them into maps full of enemies and cover.
The Grey Knights also have an HQ from
which they can plan their next move,
exploring a holographic representation of
the space sector. But while the
foundations cry XCOM, everything has
been reconfigured for a universe of infinite
war, where humanity faces down dark
gods and cosmic plagues.
This specific set of Grey Knights have
just finished a campaign, and with their
resources low and their ship worse for
wear, they’re about to head home. Nobody
gets time off in the grimdark future,
though, so of course an Inquisitor appears
and tasks them with investigating a new
plague conjured up by the pestilent god
Nurgle: the Bloom.
KNIGHT SCHOOL
Worlds are being consumed by this blight,
in turn empowering Nurgle and his
horrible minions, and even walking tanks
like Grey Knights need to prepare before
they drop in and start carving up Plague
Marines and Hellbrutes. Your massive
space cathedral houses a Libris Malleus,
where you can research the Bloom,
develop tools to support your troops, and
select one-shot psychic abilities; a
Strategium containing the barracks, as
well as an armoury that allows you to get
your hands on better gear and more
experienced knights; and the
Manufactorum, where you can fix up and
upgrade your ship, along with buffing up
your knights. There’s a lot to look at before
the bolters start firing.
There are four different classes of Grey
Knight, filling basic roles like tank and
support, and four more advanced
classes that are yet to be shown off.
Between the weapons, armour,
wargear, psychic abilities, and
cosmetic customisation, there are a
lot of ways to build a Grey Knight even
within a single class, and that level of
investment will probably make it sting all
the more when they die (thanks to
XCOM-style permadeath).
It’s impossible to look at the list of
practical gear and cosmetic flourishes and
not have flashbacks to days spent
hunched over my desk, building armies
and kitbashing models. Much of what’s
contained within Games Workshop’s Grey
Knights Codex is present here, from their
grenades to their Servo-skulls, along with
fancy and unique master crafted weapons
that you won’t find elsewhere. You won’t
have access to everything straight away,
of course, so you’ll need to disrupt the
plans of Chaos a bit before you start
building your perfect squad.
Daemonhunters makes it easier to
plan for dust-ups with Nurgle’s
nightmarish horde by doling out intel
before you make landfall. The holographic
star map shows you the level of corruption
T
urn-based tactics games have been
cursed with comparisons to Firaxis’
indomitable XCOM for almost a decade,
which the Grey Knights of Warhammer
40,000: Chaos Gate – Daemonhunters are about to
learn. Sorry, lads, but Warhammer 40,000: XCOM is
just easier to remember.
XCOM vibes, but with cosmic
plagues and almost no RNG
WARHAMMER 40K:
CHAOS GATE –
DAEMONHUNTERS
THESE SPECIAL BOYS WERE
ENGINEERED FROM THE
GENE-SEED OF THE EMPEROR
RELEASE
May 5, 2022
DEVELOPER
Complex Games
PUBLISHER
Frontier Foundry
LINK
chaosgate.com
NEED TO KNOW
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INFO