So it goes in A Musical Story, a game
where the timeline has (mostly)
disappeared. Instead, you’ll feel the
tempo and rhythm of each tune
(tapping your toes or nodding your
head helps). It’s an
uncompromising
rhythm game, and I
like it for that. After
passing each exam-like
song section, you’re
rewarded with another
story chunk, told via
beautiful animation
and (surely) the game
soundtrack of the year.
While you’ll flit between multiple
instruments, the story follows the
guitarist of a 1970s rock band, whose
drug addiction becomes a problem on
a long road trip. There’s no dialogue,
and it’s not needed, thanks to the
quality of the visual storytelling and
the exceptional soundtrack, which
you feel like you have some
ownership of. Funk rock gives way to
folk and big fat ’70s synths, and
extended math rock sections that will
really test your ability to follow along.
So here’s how it works. At regular
junctures in each song, the scene will
dwindle away as little icons appear in
a circle around the screen. These
represent notes, which you have to
press in time to the music, using just
two keys on your keyboard or
controller. Whereas in Guitar Hero
you can see the notes coming
towards you, here there’s no indicator
showing your position in the song.
Mess up just once, and you’ll have to
restart the whole thing.
There is some help offered, in the
form of a subtle position marker that
activates if you fail repeatedly, and
which quietly disappears when youimprove. There’s also an option to
make this help permanent, at the
expense of earning bonus stars – a
gentle encouragement to play the
game as intended.OUT OF TUNE
I still messed up a
whole lot, despite the
Assist mode’s
(somewhat flaky) help.
A Musical Story is a
game of constant,
slightly unsatisfying
learning. ‘Perfection
through repetition’ – some words I
plopped down earlier. That’s true
here, as it is in Guitar Hero. However,
in that game you’re given entire songsto memorise, to wrap your muscle
memory around. By contrast, you
only perform brief snippets in A
Musical Story. You’ll do a bass loop,
then maybe drums and guitar, before
finishing things off with a bit of
synth. That’s the ingredients for a
song alright, but... I don’t get to play
the whole thing through?
To be fair, this is an approach that
keeps the music fresh, and the
challenge level high, as you’ll never
repeat anything you’ve already done.
But it also means that that mastery is
essentially thrown away. The game
just shunts you on to something new.
Of course, you can replay that
chapter, or even the whole game.
Returning to earlier chapters, I did
find my playing had improved
slightly, as if I had memorised the
soundtrack by osmosis. But the
playing still feels too bitty, and oddly
separate from the story being told.
Why does it matter that I perfect this
song, when the band is currently
falling apart? The protagonist is
experiencing a drug-induced
breakdown – and I’m in the corner
doing my music homework.
A Musical Story is a game caught
between two worlds. There are the
cutscenes, and the playing bits, and
they don’t meaningfully connect –
the story even fades out, so as not to
be a distraction. Despite that, the
actual rhythm mechanics are strong,
paring the genre down to its
essentials while still making it feel
like you’re playing a real instrument.
I felt connected to the music –
and without having to plug a plastic
guitar into my computer. I just wish
the game knew what it wanted to be:
a story you experience, or a set of
challenges you master. As it is, it’s
awkwardly in the middle.65
Great music, delivered in
frustratingly bitty form. A
clever rhythm game that
doesn’t mesh with its
prominent story.VERDICTI
f Guitar Hero is about the fantasy of being a rock legend, A Musical
Story is about the reality. This is a tough, unusual rhythm game
that insists on perfection for each of its instrumental songs. That’s
perfection through repetition, through learning each rhythm and
getting a feel for the music. Probably, it’s more accurate to the
process of learning to play a song. Real rock stars don’t get a timeline
showing them when, exactly, they need to hit each note.SCHOOL OF ROCK
Funk, folk, and math rock collide in rhythm game A MUSICAL STORY
By Tom SykesMess up just
once, and
you’ll have to
restart the
whole thingNEED TO KNOW
WHAT IS IT?
A rhythm game
following the guitarist
of a 1970s rock band
EXPECT TO PAY
TBC
DEVELOPER
Glee-Cheese Studio
PUBLISHER
Digerati
REVIEWED ON
Intel Core i7-10750H,
16GB RAM, GeForce
RTX 2060
MULTIPLAYER
No
LINK
glee-cheese.comEXTENDED PLAY
Tracks of my tears1
PIPPED
Your tapping is
accompanied by a
faint popping sound
that sullies the
soundtrack. When
playing with
headphones,
however, I could
barely hear it.2
LP
Songs can last
for a very long
amount of time, if
you keep screwing
up, or over in a flash
if you ace them first
time. Unfortunately
this can be
unsatisfying.3
STARMAN
Each song
rewards you with a
star if you don’t
make any mistakes.
If you manage to
collect all the stars,
you’ll unlock a bonus
chapter and get to
play more.1
23A Musical Story
REVIEW