Teaching and Experimenting with Architectural Design

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Vasco Pinheiro Architecture School of Lusófona University, Lisbon, Portugal 231


considered to be problematic, so that we may afterwards conclude with some lines
of orientation, allowing us to consolidate the basis of a pedagogical transformation,
which is needed now more than ever.
Without forgetting the humanistic condition of architecture – its method and
experimentation – the following 8 points may be defined as emerging problems in
the traditional pedagogic system:



  1. In general, cultural imagery and in particular, architectural imagery are presently
    haunted by the possibilities offered by new technologies, which allow us to travel
    in time and space in a digital universe where imagery and its relationship with
    technology constitute an accentuated expression of dominant consumption, which
    finds in an emotional appeal, its principal criterion of acceptance.

  2. New design technologies are competing for the consolidation of an architectural
    culture dominated by image. But this is not only a problem of architecture. In the
    academic environment, it may be dangerous to allow the easy handling of images
    once their construction may lead to the emptying of contents, to the absence of
    rigour, geometry and composition criteria, leading to the configuration of objects
    whose efficacy does not surpass the value of appearance.

  3. The diversity in tools made available by new technologies and the great variety
    of contrasting software present specific and equally contrasting characteristics,
    which introduce in the act of drawing, physical and operational limitations that
    impede the subject in the act of projecting without constraints.

  4. The natural and intimate relationship between the subject and the graphic expres-
    sion of his thoughts – the drawing – is interposed by an artificial system – the
    computer – which operates in accordance with specific software, conditioning the
    spontaneity of the act, while subverting its emotional, sensitive and cathartic
    character.

  5. The experimentation of solutions by drawing or design as a research method is
    conditioned by the need to introduce rigour in the registration process – the great
    majority of drawing software functions with the help of the Cartesian system,
    which requires precision in the determination of the geometrical location of points,
    lines and planes. It is important to note that mistakes and crossing over errors
    are equally fundamental in the act of preparing projects. First and foremost, a
    project’s drawing communicates with the subject who’s realising it, as he relies
    on critical thinking while awaiting permanent correction.

  6. The drawn object assumes its value in accordance with the totality of the repre-
    sented figures and the necessary relation between its parts and their respective
    relation to the whole. For this reason, the dimension of the monitor’s field of
    view constitutes a clear limitation, demanding the use of specific commands such
    as, for example, zoom and pan, which interpose themselves between the visual
    relationship of the subject and the drawing, fragmenting the object and concen-
    trating the subject’s attention on its parts, consequently making it difficult to
    concentrate on the whole.

  7. The professional use of software encourages the rapid and easy handling of graphi-
    cal elements, which are part of the project and appear in the form of blocks,
    libraries and preconfigured solution models (whole and partial). Their use in the

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