Teaching and Experimenting with Architectural Design

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70 EAAE no 35 Teaching and Experimenting with Architectural Design: Advances in Technology and Changes in Pedagogy

Methodology 3: Haptic diagrams as program generators


The program is the core of the design process. Haptic diagrams as a program enable
every step of the design process to go and retrieve knowledge about form, materiality,
uses, as well as conceptual aspects.
Thus, the program should be challenged by theoretical framework which comes from
the "outside" in order to load the design process, and enable performativity.
It is no longer a program that is lef t to the "building", a quantitative or "bubble
diagram" –it is a matrix of multiplicities scenarios, representing a non linear way of
thinking.
Haptic knowledge makes it possible to work in an inside-out manner. It examines
contemporary praxis using a criticality that comes from within. At the same time, Haptic,
conceptual interpretations can be applied on to operations and performances of the
digital design process. Using this inside –out manner, context and conditions are acti-
vated and the distance to actuality is reduced .We believe that Haptic Diagrams venture
beyond the diagram towards more sensuous, haptic, architectural spaces.


Notes


1 Robert Somol, Sarah Whiting "Notes around the Doppler effect and other moods of modern-
ism", in Perspecta 33 Mining Autonomy, 2002, pp.72-77


Figure 2. "actual/virtual surface", Efrat Goren
Transparent p.v,c , shackles. Using shackles as parametric vectors outside the computer.

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