Transforming teaching and learning in Asia and the Pacific: case studies from seven countries; 2015

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Stimulating creative thinking


The Science, Technology, Engineering, Art and Mathematics (STEAM)
approach is an example of converged subject development that has been
integrated into the new school curriculum to develop students’ creative
thinking through real-world problem-solving. For example, students studying
the unit ‘Our Body’ in a science class in the 5th Grade of primary school used
the STEAM approach to learn about the subject (see Table 5). Applying the
STEAM approach enabled students to develop their creative thinking skills as
well as self-efficacy, interest, motivation and attitudes toward science (Park
and Shin, 2012).


Table 5: Using the STEAM approach in a primary school class


Period Theme Learning activity Subjects

1 Body • How does our body move?



  • Types of bones, muscles and organs in
    our body.


Science


  • Measuring each part of our body. Mathematics

  • Types of robots doing the work our body
    does.


Technology/
Engineering


  • Making mini-me dolls.

  • Drawing our body with imagination.


Art

2–3 Bones &
Muscles


  • Understanding bones and their roles.

  • Assembling bones.

  • Understanding how arms move and the
    changes in muscles.


Science


  • Making models of bones and muscles. Technology/
    Engineering

  • Measuring changes in the muscles of
    moving arms.


Mathematics

4 Digestive
organs


  • Names of digestive organs, positions,
    shapes and roles.


Science


  • Cutting-edge technology to investigate
    digestive organs.


Engineering


  • Designing tools for investigating digestive
    organs with imagination.


Technology


  • Drawing the investigation of digestive
    organs using the designed tools.


Art

Source: Park and Shin, 2012, p. 40.

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