31.0 - Introduction
“Image is everything,” one well-known advertisement blared for years. (An ad from
another company then trumpeted the contradictory message that “image is nothing.”
Go figure!)
For physicists, image is as much a matter of mirrors and lenses as it is of
appearance and athleticism. By arranging mirrors and lenses, they can magnify or
shrink images and place them where they are needed. The design of a wide range
of devices, from reading glasses and cameras to telescopes, depends on a
thorough understanding of how to manipulate images created with light.
This chapter begins with a discussion of light rays and mirrors, two essential
elements of your understanding of images. The simulation to the right features a
concave mirror. The mirror creates images of objects. In this case, the object is a
penguin. You can move the penguin left and right, and observe how its positioning
changes the location and size of the image created by the mirror. The image is
shown as a faded out version of the object itself. At some locations of the object, the
image will be off the screen, but it will reappear when you drag the object to another
location.
As you move the object back and forth, consider the following questions. Where can you place the object so that the image and object are on
the same side of the mirror? On opposite sides? Where can you place the object so that the image is smaller than the object? Larger? The
variety of images produced by different types of mirrors is a major topic in this chapter.
If you press the SHOW RAYS button in the simulation, you will see three light rays that emanate from the penguin, reflect off the mirror, and
converge to define the top of the image. These rays are used extensively in the study of mirrors and lenses, and this is your chance to begin to
experience their properties. (The rays do not always converge perfectly; this is a realistic depiction of the way curved mirrors work.) You can
turn off the rays by pressing the HIDE RAYS button.
31.1 - Light and reflection
Reflection: Light “bouncing
back” from a surface.
When you look at yourself in a mirror, you are seeing
a reflection of yourself. When you look at the Moon at
night, you are seeing sunlight reflecting off that distant
body.
Not all the light that reaches a surface reflects. In fact,
you see an object like a tree as having different colors
because its varied parts reflect some wavelengths of
light and absorb others. Light can pass through a
material, as it does with a glass window. It can also be absorbed by a material, as
evidenced by how a black rock warms up during a sunny day. All this can happen
simultaneously: Light will reflect off the surface of a lake (which is why you see the
lake), penetrate the water (otherwise, it would be completely dark below the surface),
and be absorbed by the water, warming it.
To understand reflection, it is often useful to treat light as a stream of particles that
move in a straight line and change direction only when they encounter a surface. Each
light “particle” acts like a ball bouncing off of a surface, and like a ball, it reflects off the
surface at a rebound angle equal to its incoming angle. You see yourself in a mirror
because the light bounces back to your eyes from the mirror.
The term “reflection” likely conjures up images of light and perhaps mirrors. Studying
mirrors is a good way to learn about reflection because they are designed to reflect light
in a way that creates a clear visual image. However, it is worth noting that reflection
does not apply only to light. Some creatures use the reflection of sound (echoes) to help
them perceive their surroundings and stalk their prey. For example, bats, seals and
dolphins emit high frequency sound and then listen for the reflected waves. By analyzing these reflections, they can “see” with great precision.
Radar, used to track airplanes, is based on the reflection of radio waves. A sophisticated understanding of reflection can be used to design
“stealth” aircraft that are difficult to detect with radar. Stealth aircraft register on radar screens as being about as large as a BB, in part because
of their ability to reflect incoming waves in “random” directions.
To form a mirror image, light bounces back from the mirror's surface.
Reflection
Light bouncing back from a surface
(^574) Copyright 2007 Kinetic Books Co. Chapter 31