AI and Navigation
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- Only two more steps to go with Kismet. From the Spawned node in our Actor Factory,
we need to attach an object. This object, quite simply, is our pawn. - Now that our pawn has the ability to respawn within the map, we need to create
an actual location for it to restart at. Left-click on any of the PathNodes in your
map. Once it is highlighted, it can be now be referenced within Kismet. Right-click
on an open space in Kismet and select select New Object Var Using Pathnode_1
(could be 2, 3, 4, and so on).
Our pawn will now spawn from that location. This also works with
PlayerStart nodes too.