Add some trees
19
Createanewlayer.
Go to
Filter>Render>Tree.
Choose a tree type and
tweakthesettings.Open
theAdvancedtabandset
the Camera Tilt to 24.
Create the shadow as you
didinStep18.Linkthe
layers. Duplicate, placing
the trees all over the map.
Custom brushes
20
Go to Edit>Presets>Preset Manager.
Click Load, locate ‘fo_clouds154.abr’
andthenclickLoad.Createanewlayeron
topofthelayerstack.GrabtheBrushTool(B)
andpaintafewcloudsoverthecity.
Build the city
15
Repeat the techniques you’ve just
learned and start creating more
buildings. Remember to create the buildings
with all the details and extra objects before
merging with the 3D map. Swap the views
and use the on-screen controls to adjust the
position of each building.
Adjust the light source
16
Use the three scene-moving controls at the bottom left of the 3D workspace to move
the camera to adjust the position of the entire scene. Now, click on Infinite Light and
adjust the light source angle. Render the 3D object by going to 3D>Render 3D Layer.
Place 2D images
17
Now, bring in some regular images and place around the
scene. In the Layers panel, place ‘pix_headphone.jpg’.
Grab the Pen tool and select and mask the image. Resize it and
place on top of the building.
Create shadows
18
Duplicate the image and apply a layer mask. Open the Hue/
Saturation command (Cmd/Ctrl+U) and set the Lightness to -100.
Reduce the layer’s Opacity to make the shadow less intense, adjusting the
perspective using the Free Transform tool (Cmd/Ctrl+T) and mask it
around the buildings. Add more images and create the shadows.
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