56 Business TheEconomistApril9th 2022
that arwould be a “major area of invest
ment for us”. Venturecapital funds
pumped nearly $2bn into extended reality
in the last quarter of 2021, a record, accord
ing to Crunchbase, a data company.
Some 90% of headsets sold today are
vr. Since buying Oculus, a headsetmaker,
for $2bn in 2014, Meta has captured the
market, with 80% of vr sales by volume in
2021. The Quest 2, which offers a convinc
ing (if mildly nauseating) experience with
no need for an accompanying computer,
has been a hit since its launch in 2020,
helped by lockdowns and a $299 losslead
er price. Last Christmas the Quest’s smart
phone app was the mostdownloaded in
America. Smaller rivals like htc, a Taiwan
ese electronics firm, and Valve, an Ameri
can games developer, which make vr gear
for gaming, are being squeezed. Pico, a
headsetmaker owned by ByteDance, Tik
Tok’s Chinese owner, is doing well in its
home market, where Meta is banned.
Meta’s vr strategy still revolves around
ads. It is selling headsets as fast as it can in
order to build an audience for advertisers,
says George Jijiashvili of Omdia, a firm of
analysts. Horizon Worlds and Venues, its
virtual spaces for hanging out, claim
300,000 monthly visitors. To the irritation
of some of them, Meta has already experi
mented with running ads there. The Cam
bria, a more expensive “passthrough”
headset that combines a vrlike screen
with frontmounted cameras to display
footage of the world outside, will train
cameras on users’ faces. That will enable
the capture of facial expressions in virtual
form—as well as the monitoring of which
ads eyeballs linger on.
Meta is also monetising its app store.
From next year the market for vr content
will surpass that for vr hardware, reckons
Omdia. One of Mr Zuckerberg’s motives for
pushing the new platform is to liberate
Meta from dependence on phonemakers
for the distribution of its apps. The firm
has become a digital landlord itself, with
the power to tax Queststore purchases in
the same way that Apple and Google take a
cut of smartphone app sales (Meta declines
to say how much it charges).
While Meta ramps up its efforts in vr,
others are experimenting with the knottier
technology of ar. Unlike vr, which takes
you to another place, ar is “anchored in the
world around you”, says Evan Spiegel, boss
of Snap. His Snapchat socialmedia app
has long provided ar filters for phones, al
lowing users to turn themselves into car
toon characters or virtually try on products
like clothes and makeup with the help of
their device’s camera. Snap is now toying
with hardware, building a prototype set of
ar Spectacles, which have gone out to a
few hundred software developers.
Your correspondent wandered through
a floating solar system and was chased
around Snap’s London offices by holo
graphiczombiesashetriedouttheSpecs,
which at 134 gramslookandfeellike a
chunkypairofsunglasses.Thedownside
oftheirslenderstylingisa batterylifeof 30
minutesanda tendencytooverheat.Lim
itsinopticaltechnologyrestrictthefieldof
viewtoa squareinthemiddleofthelens,
meaningthatoverlaidgraphicsareseenas
ifthrougha letterbox.Snap’smainreason
formakingthedeviceistodiscoveruse
casesforarheadsetswhentheybecome
widelyadopted, says MrSpiegel. In the
hardwaremarket,“Wehavea shot.Butour
goalisstillreallyonthearplatformitself.”
Fornow,arglassesarea nichewithina
niche.Highcostandwobblyperformance
limit their appeal. idc expectsindustry
shipmentsof1.4munitsthisyear.Thetop
sellerin 2021 wasMicrosoft’sHoloLens2,a
$3,500deviceusedbybigclientsincluding
America’sarmedforces(whoseorderfor
100,000pairsprovokedcomplaintsfrom
Microsoftstaffthatthey“didnotsignupto
developweapons”).MagicLeap,a startup
inFlorida,willlaunchthesecondgenera
tionofitsarglasses,witha widerfieldof
view,inSeptember.Itistargetingindus
trieslikehealthcareandmanufacturing,
ratherthanconsumers.
Despitevr’sdominanceoftheheadset
space,arsparksmoreexcitementabout
massadoption.EvenwithMeta’srelentless
promotionofvirtualconcerts,officemeet
ingsandmore,fewpeopleusevrforany
thingotherthangaming:90%ofthe$2bn
spent on vr content lastyear went on
games, according to Omdia. Tim Cook,
Apple’sboss,hascriticisedvr’stendency
to “isolate” the user. “There are clearly
somecoolnichethingsforvr. Butit’snot
profoundinmyview,”MrCookhassaid.
“arisprofound.”Applehasshownnotably
littleinterestintheimmersivemetaverse
thatexcitesMrZuckerberg.
Apple’supcomingpassthroughhead
setwillgivea tasteofthearexperience.A
pairoftruearglassesarestillinearlyde
velopment.Thesefirstproductsaresaidto
beaimedatdesignersandothercreative
professionals, rather like its highend
Macintoshcomputers.Still,thefirm’sen
tryintotheindustrycouldprovetobea wa
tershed.“Apple’sabilitytodriveadoption
isprobablyunparalleled inthemarket,”
saysMarkShmulikofBernstein,a broker.
ItwillhopetodobriskbusinessinChina,
givingitanedgeoverMeta.idcpredicts
thatin2026,20mpairsofarglassescould
beshippedworldwide,makingthemabout
twiceaspopularasvrgogglesaretoday.
Argumentedrealities
Thebigquestioniswhetherheadsetscan
gobeyondgamersandprofessionals,and
becomeatruetechplatformratherthan
justanaccessory.Today’sarandvrgearis
goodatsolving“veryspecificpainpoints”,
saysTonyFadell,a formerAppleexecutive
whohelpeddeveloptheiPhone.A general
isable platformsuchasaniPhone “isa
wholedifferentstory”,hesays.“AndI don’t
believeit,”headds,atleastforthenextfive
years.Intheforeseeablefuture,MrFadell
thinks,headsetswillbeabitlikesmart
watches,popularbutnotrevolutionaryin
thewaythesmartphonehasbeen.
MrSpiegelagreesthatheadsetswillnot
fullyreplacephones,justasphoneshave
notdoneawaywithdesktopcomputers.
But,hepointsout,“oneoverarchingnarra
tive isthat computinghas become way
more personal.” It has moved fromthe
mainframe,tothedesktop,tothepalmof
thehand.Thenextstep,hebelieves,isfor
computingto be“overlaidontheworld
aroundyou” by ar. Desktopcomputing
wasmainlyaboutinformationprocessing,
andsmartphonesweremainlyaboutcom
munication.Thenexteraofcomputing,he
suggests,willbe“experiential”.
Inthisscenarioheadsetscouldbepart
ofa broaderecosystemofwearabletech
nologythatdrawsconsumers’attention—
and spending power—away from the
smartphonesthathavehypnotisedthem
forthepastdecadeanda half.Withsmart
watches, smart earphones and, soon,
smartspectacles,thephonecouldbecome
personal computing’s back office rather
thanitsprimaryinterface.Gadgetsonyour
eyeswouldcomplementthe“thingsonour
wrists,thingsonourearsandthingsinour
pockets”,thinksMrShmulik.Oneday,he
speculates, “you might even forgetthat
you’vegotyourphone.”n
Head space
Sources:IDC;Omdia *Cumulative
15
12
9
6
3
0
202017 26
Worldwideconsumervirtual-reality market
Worldwide augmented- and virtual-reality
headset shipments, m
Value,$bn
Content
Hardware
F’CAST 80
60
40
20
0
202017 26
Installed headsets*, m
F’CAST
50
40
30
20
10
0
26252423222021
Commercial
Consumer
FORECAST