Wireframe 2019

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Interface
Game Jams: The sweetest fruits

Interface


WRITTEN BY
MIKE CLARK

hile making games is now
more accessible than ever,
it doesn’t make the task any
less overwhelming. When
stripped bare, games are a
form of interactive art, and are as vast as our
imaginations will allow them to be. The endless
possibility of a blank slate has paralysed every
artist’s mind at least once in their lifetime, and
so it’s no surprise that constraints can often
yield better results, providing direction and
streamlining the creative process. Ballet tells a
story with no words; text adventures often tell
stories entirely with words. A limitation shifts the
focus; a self-limitation explores how that focus
shifts the artist’s approach.
As we saw on page 44, game jams give
developers the opportunity to think differently.
Since their inception in 2002, game jams have
provided enthusiasts with the task of making
a game based on a theme, on location, or
remotely, normally within two to seven days.

W


Some jams last as little as 24 hours. At the
Global Game Jam, which takes place over about
48 hours, some developers even sleep under
the desks to cut out the morning commute.
I’ve taken part in five game jams in the last
four years, and the sheer variety, innovation,
and diversity of games has always left me
inspired. These events teach newcomers that
it’s OK to ‘fail’ several times in order to achieve
success. Developers are reminded never to
focus for too long on one hurdle; to have
something that works is more important than
triple-A polish. Many use it as an opportunity to
try something bonkers. A wheely-chair racing
game, a homebrew Mega Drive shooter, a VR
drunk-Peckham-hooligan headbutt-brawler;
these all exist. You might be surprised to see
how many games find success after first being
conceptualised at a jam. After playing a fair
number of these wacky creations, then, I’ve
hand-picked some titles that I would highly
recommend giving a go...

Game Jams:


The sweetest fruits


From bomb disposal to space bunnies, here’s a selection
of great titles that have emerged from game jams

 Superhot provides an
experience that’s a bit like
the slow-mo drug in the
2012 movie, Dredd.
Free download pdf