PC Gamer - UK (2022-06)

(Maropa) #1
R

oguelikes have become so
ubiquitous they’ve invaded
history. Here’s a roguelike
made for ye olde original Game Boy


  • as in, you can download the ROM
    and play it on the actual hardware.
    You can also play it in your browser,
    delving into the dungeon to save an
    imperilled fantasy kingdom.


Traumatarium is a pretty simple
game. I was reminded of the board
game Escape the Dark Castle, which
contains a dungeon made up of 15
shuffled event cards. That’s how the
world is constructed here, as a series
of rooms presented in a random
sequence, with randomised events
occurring as you search each room.
You’re linearly shunted along, before
you face the end game boss.
It’s a game of taking, or avoiding,
calculated risks. Winning the
turn-based battles grants experience,

but in doing so you’ll chew through
items to recover your health. Should
you try to avoid combat, and hoard
your medicine for the upcoming
boss instead? It’s an engaging
enough system, although I found
that boss to be a pushover that I
defeated easily on my first time
through. Still, I was inspired to play
the game again, where I was
rewarded with a notably different-
feeling dungeon.
The weakest element is the
combat, which is turn-based but
sorely lacking in options. You can
attack, use an item and there’s
actually no third thing, no way to
prevent the enemy damaging you.
While it’s too small in scope to
have been a legitimately published
Game Boy game,
Traumatarium is still a
striking roguelike that is
worth a play.

S

ome PlayStation-style games
are convincing, while others
feel like modern games with a
couple of filters applied. Happily,
House of Necrosis is the former. It’s
a traditional, turn-based roguelike
mixed with a gory survival horror.


As in most traditional roguelikes,
positioning is hugely important, as
you close the gap between you and
your enemies. If you move next to the
enemy, you can hit them with your
melee weapon, but they’ll get an
attack in return. This can really gouge
your health bar, although there are
ways to mitigate it. Firstly, you can
shoot them from afar, using your
pistol and its limited ammo. You can
also level up in power, by deliberately
seeking out enemies.
The one thing you don’t want to
do is approach a monster from the
side or front, as they’ll get a free


opening hit if you’re in range. The
margin for error is slight, while
life-restoring herbs can be rare, so in
every battle you have to move
tactically. Shoot a monster to gets its
attention, then reach it first to secure
the opening strike. Early enemies die
in only two hits, so that’s nice.
There is a bit of procedural
shenanigans, as in many roguelikes.
One run was bountiful with ammo,
while others have been stingier.
Sometimes you’ll spawn in a room
teeming with enemies. But on the
whole I feel it’s fair, while enemies
can generally be avoided. It’s only on
the later floors that you wonder
whether you should have killed them
for the experience points.
This is a simple yet tactically
compelling roguelike, with
a grungy horror aesthetic
that brought a smile to this
old survival horror fan.

FREE GAMES REVIEWS

89

EXPECT TO PAY

Free


DEVELOPER

Horatiu.nyc

LINK

bit.ly/Traumatarium

NEED TO KNOW

TRAUMA CENTRE

Boy, is TRAUMATARIUM a good game

BELOW: The art’s better than in many original GameBoy games.


EXPECT TO PAY

Free

DEVELOPER

Warkus

LINK

bit.ly/HouseNecrosis

NEED TO KNOW

BELOW: I’d like a bit more meat to the combat. No, not that rotten meat.

Guns are satisfying
and useful, but
ammo can be rare.

HOUSE OF FUN

HOUSE OF NECROSIS is an itchy, tasty horror roguelike

78

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