15
(^) lot of energy, time and... my sight! The film
storyline is a bit complicated and seems to open
up to different genres, so I had the chance to
experiment a lot.
DAL: That sounds great, well we wish you well
with that. For the base of the image and the
textures you use a 3D software, and then you
overpaint? Am I correct on that?
AS: You're totally right.
DAL: Could you say more about the basic
workflow, please, and the various steps it
involves?
AS: I generally start with the 3D modelling.
Picture: interior concept illustration
for the XuRi cruise ship in the
forthcoming movie Umaskala.