Seamanship_Secrets_185_Tips_-_Techniques_for_Better_Navigation-_Cruise_Planning-_and_Boat_Handling_Under_Power_or_Sail_(Re)_e..

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easy calculations and adjustments 53


the cost of inadvisably high RPMs, fuel consumption, and engine and hull
stress. (Note: to fi nd the theoretical hull speed of a displacement boat, use the
formula 1.34 × the square root of the boat’s waterline length. A displacement
boat with a 36-foot waterline thus has a hull speed of 8.04 knots.)


  1. Make the speed run. Time your run from the fi rst mark to the second mark
    at a steady RPM. Divide the distance by the time (converted to parts of an
    hour) to fi nd speed. For instance, if you run from A to B in 12 minutes,
    convert that to hours using the formula 12 ÷ 60 = 0.2 hour. If A and B are
    1.2 miles apart, your speed for the run was 1.2 ÷ 0.2 = 6 knots. Now time
    the run from the second mark back to the fi rst at the same RPM. Calculate
    the speed for this leg in the same manner.

  2. Plot data onto the graph. Add the two speeds together and divide by two. Th is
    gives you the average speed for that RPM setting. Repeat at 200 to 400 RPM
    intervals. Remember to calculate the speed for each half of a round trip. Plot
    your speeds onto the graph and join the dots with a smooth curve. Post your
    graph at your console, into your logbook, and onto your sketchboard. Try this
    example.


You will run a 1-mile distance between Marker A and Marker B. Your first
run will be at 800 RPM.



  1. Bring the boat up to speed at 800 RPM. Make sure the boat is at speed
    before you start the run.

  2. Start the stopwatch the moment you are abeam of Marker A.

  3. Read the stopwatch the moment you are abeam of Marker B. Time
    reads 12 minutes.

  4. Make a wide turn and pass close abeam of Marker B. Start the watch
    when abeam.

  5. Read the stopwatch the moment you are abeam of Marker A. Time
    reads 10 minutes.


Compute the speed on the first leg (A to B): 1 mile ÷ 0.2 hour = 5 knots

Compute the speed on the second leg (B to A): 1 mile ÷ 0.167 hour = 6 knots


Take the average: 5 + 6 = 11 ÷ 2 = 5.5 knots.
Plot 5.5 knots on your graph next to RPM 800.

Repeat this method for any other RPMs desired, all the way to maximum
speed. Now you have a gold mine of information for use with navigation,
cruise, and voyage planning. (See also Appendix I for Speed over a Measured
Mile.)

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