The Week India - July 29, 2018

(Jeff_L) #1

SILVER LINING


18 THE WEEK · JULY 29, 2018


HEALTH

For a zippy


BRAIN


Games and puzzles are a great way for seniors
to reduce stress and keep the brain agile

BY MINI P. THOMAS

D


o your grandpar-
ents complain that
you spend too
much time on gad-
gets? Next time they ask you to
go play outside, spy on them,
and don't be surprised if you
fi nd them engrossed in an on-
line game.
Seniors are getting smarter.
The online version of card
games like solitaire and bridge
are the rage among the elderly.
Many get hooked on to pick-
up sticks, a good old game. I
know older adults who keep
dropping things, but are sur-
prisingly good at picking sticks
from the bundle without dis-
turbing any other. Sudoku and
crossword puzzles are popular
even among those over 75. (So,
now you know why they spend
hours reading newspapers!)
Gaming is good for reboot-
ing the ageing brain, says Dr
Sagar Mundada, a consultant
psychiatrist at Healthspring,
Mumbai. “The primary focus
of these games is to wake up
the brain cells known as neu-
rons and improve the connec-
tivity between them. There are

brain regions which become
dormant over a period of time.
Gaming helps to reactivate
them,” he says.
Chander Aiyar, 83, a char-
tered accountant from Ben-
galuru, gets excited when I ask
him about bridge, his favourite
card game. Aiyar suggested
we do the interaction through
WhatsApp and I agree.
“Why do you like bridge?” I
ask him.
Pat comes the reply: “Because
it is the second most intellectu-
ally stimulating indoor game
which is played internationally.
Also, it is highly competitive
with huge prize money. My
father used to play this game
during his retirement. Perhaps
I got the addiction from him.”
Aiyar then explains to me
how bridge is played. “It is a
4-player game, played with 52
cards. I play this game alone
on the internet, as well as with
four friends and one standby.”
Games and puzzles are a
great way for seniors to keep
themselves occupied, reduce
stress and beat post-retirement
blues. “They help you stay so-
cially connected too,” says Ai-
yar, who loves playing chess

and carrom with small chil-
dren in his apartment.
Digital games can sometimes
be challenging for novice gam-
ers. “Super seniors (those aged
75 and over) may have dif-
fi culty processing the rapidly
moving visual stimuli on the
screen,” says Dr Steve Paul,
head of geriatrics, Jubilee Mis-
sion Medical College and Re-
search Institute, Thrissur, Ker-
ala. Devices with small screens
could also pose challenges to
elderly gamers. Redemption
could be internet-enabled TV,
or devices with larger screens.
Brain training puzzles and
games create what can be
called the “brain reserve”,
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