Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1

Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans


I hope that you have enjoyed these two dozen chapters covering new media asset development and
Java 9 and JavaFX 9 game development, focusing on the i3D part of the JavaFX 9 API, as my Beginning
Java 8 Games Development title focused on the i2D parts of the JavaFX API. I also have several new media
asset (content) creation books at Apress (www.apress.com), covering digital image compositing, digital
audio editing, digital video editing, digital illustration (SVG) vector editing, digital painting, and visual
special effects (VFX) creation, using Fusion 8. All of these books use free-for-commercial-use, professional,
open source software packages, such as GIMP, Inkscape, Audacity, and Fusion. As soon as Black Magic
Design finishes DaVinci Resolve 14 (a nonlinear editing suite), I will add this to my open source content
production suite that I install on each and every workstation that I set up for either JavaFX 9, Android 8, or
HTML 5.1 content production. For new hardware, I’m looking at AMD’s new Ryzen 7 1700, which uses only
65W of power to run 16 64-bit threads at 3.0GHz (3.7GHZ if overclocked); it has a Radeon 7000 GPU and
support on most motherboards for 64GB of DDR4-2400MHz memory (in four slots), USB 3.1, 24-bit audio,
an M2 SSD card, hyper-fast HDD access, and more. A fully loaded system, with Windows 10, comes in at
less than $1,000. Happy game coding!

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