Beijing Review

(National Geographic (Little) Kids) #1

46 BEIJING REVIEW APRIL 20, 2017 http://www.bjreview.com


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Does Historical Distortion in


Entertainment Mislead Children?


A


popular mobile game, King of Glory, has
recently come under fire for allegedly
promoting inaccurate representations
of ancient Chinese history, distorting historical
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the game portrays famous Tang Dynasty poet
Li Bai (701-762) as an assassin, while prestigious
doctor Bian Que (407-310 B.C.) from the Spring
and Autumn Period is cast as an expert on poi-
sons. Over 60 characters in the game take on
the names of well-known historical or legendary
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In 2016, King of Glory generated 6.8 billion
yuan ($1 billion) in revenue, some 17.7 percent
of the total revenue for mobile gaming in China.
Many of the players are primary school students,
who have little historical knowledge. Parents
and teachers are worried that the distorted sto-
ries in the game will mislead children and ruin
their outlook on history. However, some others


argue that the game can do a lot of good, as it
is likely to stimulate young studentsí interest in
history and inspire them to look more deeply
into history.

Disrespecting history
Chen Qingpu (www.tianjinwe.com): King
of Glory is a multiplayer online battle arena
game. With every player operating a role, this
is a relatively simple game and is very popu-
lar with players. As for the distorted historical
figures and invented stories, itís all right if
the players are adults, but if they are primary
school students, this game risks imposing
false history on them.
The creation of mobile games is a kind of
art. As long as it is art, fabrication is inevitable.
However, this does not mean that game de-
velopers can distort history at will. Currently,
you may find ridiculous arrangements of
characters in a lot of online games. To some
extent, this phenomenon reveals game com-
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or incapacity to create their own stories. To
make games based on well-known historical
figures proves much easier than to create
new characters.
Yang Yafei (Beijing Evening News): Itís
known that King of Glory is a big mess, with
figures from history, legends and novels.
Every player can fight in the game by play-
ing the role of one of the characters. Some
adults say even they are so confused by the
game that they have to go back to history
books to confirm whether their knowledge
of history is right or not. What do you expect
this game to bring to young pupils, who
mostly have little historical knowledge and
are much more vulnerable to distorted his-
tory than adults?
The game should categorize its many
characters in chronological terms. If every
character in the game represents a histori-
cal figure correctlyóas recorded in history
materialsóplayers, particularly teenagers,
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confused by it.
Innovation is something we all advocate,

but when it comes to mobile games, the
bottom line is to respect basic historical
common sense. Chinaís rich history and
culture are not supposed to be consumed or
even trampled in this way. We hope King of
Glory will help inspire young peopleís interest
in history, instead of ruining time honored
Chinese civilization.
Deng Haijian (China Education Daily):
Times, places, figures and events are the
basic elements of history, but King of Glory
distorts these basic elements. When even
adults complain that they are bewildered by
the game, is it plausible that this game can
help pupils learn history?
There are some worrying statistics: This
mobile game has attracted more than 100
million players around the country. Although
the game developer suggests that the
players should be at least 16 years old, 54
percent of them are reportedly aged be-
tween 11 and 20.
We donít regard mobile games as ogres,
but for pupils who lack basic historical knowl-
edge, this time-traveling mobile game is
harmful. Pupils are still at the stage of devel-
oping their outlook on history and the world.
Any kind of distorting and entertainment-
oriented explanation of history will erode
history education at school.
The controversy over this mobile game fully
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ity on the part of the game developer. A wave
of innovation is sweeping various sectors of
the nationís economy nowadays. Itís therefore
especially important to impose discipline on
culture and history-related products and to
make these products respect basic historical
common sense and rules. Commercial activities
should be based on fundamental ethics, while
innovation should not cross ethical boundaries.
Game companies are supposed to spend more
time developing their own stories and brands,
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and distorting history at the same time.
The precondition for spreading tradi-
tional culture is to pay homage to history
and have a basically correct attitude toward

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