PC Gamer - UK (2022-07)

(Maropa) #1

F


or Hjalte Tagmose and Gustaw Mackay, the
frustration started with mislabelled food in
The Witcher. “The pierogi is called a
dumpling,” says Tagmose. “It’s like calling
sushi a rice sandwich,” adds Mackay. Now,
these two Polonophiles are determined to counter the
Americanisation of games by creating, in their words
“the least American game possible”.

The result is Szrot. “It’s a Polish word,” says Mackay. “You
have to know how to do the rolling, trilling R. It can mean
junkyard, or it can also just refer to an old, beat-up car.”
That’s fitting, since Szrot is a driving game about
steering jalopies around post-Soviet cities. One in which
even the countdown to a race is written in Croatian and
translated in subtitles – as if in the opening credits of a
foreign language film. It’s reflective of the Danish
developers’ fondness for Eastern European cinema, which
began with the cult Russian neo-noir Brat, before
extending to more esoteric movies from Poland.
The idiosyncrasies don’t end there. The masterstroke
was to render Szrot as if it were a PS1 game. “Communist
blocks are kind of low-poly already,” Mackay says.
“There’s not a lot of smooth shapes.” Pairing a nostalgic
aesthetic with the brutalist buildings of Beograd has
struck a chord on Twitter, where early Szrot footage has
been watched by tens of thousands. “This could come off
a bit pompous, but it’s kind of like French impressionism,”
Mackay says. “All the detail’s not there, so you have to fill
in some holes yourself.”
That capacity for low detail to set the mind racing
worked wonders for Resident Evil and Silent Hill – but it’s

not horror that Mackay is looking to evoke so much as
mystique. “The first game I ever played was Riven,” he says.
“Totally alien, the atmosphere was just out of this world.
The mystique of old games is unmatched today.”
There’s a practical benefit, too. Szrot’s uncomplicated
visuals lend a clarity that helps when avoiding collision in
busy streets. The team has even created lower-poly
models for incidental traffic – so that opponents’ cars
stand out amid the noise. “We don’t need to have a giant
marker or anything,” Tagmose says.

CRAP-TASTIC
While the team hasn’t been afraid to make use of post-PS
advancements in physics, there’s a recognisable early
PlayStation bounciness to its clunky Fiats. “The driving
experience is about feeling the spongy suspension and the
holes in the road,” Tagmose says.
Gran Turismo 2 was an important influence – though
the cars in Szrot are more likely to benefit from simple
repairs than performance tuning. “We took some
inspiration from GTA IV, because the feel is very shitty,”
Mackay says. “It’s like a crappy car, not the supercars of
GTA V. That’s kind of the feeling we want to invoke.”
As a player, you’ll take these broken-down hunks of rust
to street races throughout the former Soviet Union,
competing for glory and new rides. And if you need extra
funds to fix your steering or upgrade your engine, you can
hustle on the side. “In between the main storyline you’ll be
in a semi-open place – right now Beograd, in the future
more places – and can do smaller missions,” Tagmose says.
At that slightly slower pace, the hope is there’ll be more
time to soak in the culture. And to take on daft tasks, like
driving a drunk friend home, or whisking an old lady to the
grocery store in two minutes flat – premises inspired by the
winningly goofy backstories of Ridge Racer Type 4.
You might argue that this vision of Eastern Europe,
created with help from Google Maps by two Danes, risks
becoming a kind of cultural voyeurism – made by
Westerners, for Westerners. But whenever the Szrot team
posts a new video, a Beograd resident will reply, spotting
their own neighbourhood in the fuzzy, wonky footage.
“It’s cool for people to see the places they live,”
Mackay says. “They never got a PS1 game that looked like
this. Our theory on why this style works so well is that it’s
an oxymoron. This game is not possible. It’s supposed to
look like the ’90s, but it could never be released in the
’90s, when only the US and Japan made games. That
makes it cooler. What if?”
Jeremy Peel

GRANDMA TURISMO


How streetracer SZROT became a celebration of Eastern European cultures


ROAD BLOC
Other games that drive the European way

BEWARE
A wild escape from
murderous pursuers,
loosely based on
creator Ondřej
Švadlena’s real-life
escape from
Czechoslovakia.

OMSI 2
This legendary and
uncompromising
simulator is the only
place you can ride
Berlin’s bus routes
both before and after
the wall came down.

JALOPY
Take a single car –
heavily based on the
infamous East
German Trabant – on
a road trip from
Berlin to Istanbul,
fixing it up as you go.

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