But what even is Ultra Deluxe? It’s
not just a remaster, though the
original game has been faithfully
rebuilt in Unity. You can play through
it once again as office worker Stanley,
who realises he’s the
only one in the building
and sets out to discover
why while a gentle
storybook-style
narration guides him
through the empty
corridors and rooms.
Once again, the simple
act of disobeying the
narrator and making your own
choices leads to numerous branching
paths, a range of reactions from the
narrator, multiple endings and the
pure joy of doing something
unexpected and discovering the game
fully expected you to do it.
But at some point while replaying
the new version of the old The
Stanley Parable, the new content
begins to intrude. It’s not a subtle
introduction – a door labelled New
Content appears in the familiar office
corridor you’ve walked down a dozen
times already. Step through it and a
bunch of new features are trotted out
to you. Like a bucket that Stanley can
pick up and carry around with him.
BUCKETS OF FUN
That’s it. It’s just a bucket, a little joke
based on the idea that some players
found the original game confusing,
and so this Reassurance Bucket can
now be carried around as a
companion to stave off any feelings of
discomfort or uncertainty. But of
course, a simple joke in Ultra Deluxe
never remains simple. When you’re
carrying the bucket the narration
changes to reflect that, and once the
narrator began saying different things
I started to wonder what else might
be different while I was holding the
bucket. What if I climbed out a
window with the bucket, or took it
into the closet, or took
it to one of the game’s
many endings? What if
I started over with the
bucket and then
brought the bucket
back to the place where
I originally was given
the bucket? Could I get
two buckets?
As always, developer Crows
Crows Crows has done a brilliant job
anticipating anything and everything
a player might think to do while
playing The Stanley Parable, including
holding a bucket and plenty more,
and the rewards for experimenting
are more humour, confusion, and
thoughtful explorations about game
design and player choice.
And as silly as it sounds, at one
point I decided I’d try to get rid of the
bucket, a lengthy task that rewarded
me with a Replacement Bucket,
which I stubbornly also got rid of,
after which I wound up with no
bucket. And I’m embarrassed to say I
genuinely felt a bit of panic. It
couldn’t be that I had become
legitimately, emotionally attached to
the bucket, could it? No, it was just
that carrying the bucket had
unlocked a number of new endings
(and bucket-based revisions of the
game’s original endings) so I worried
that without the bucket, I might wind
up missing something. Some ending,
some bit of narration, some silly or
funny or thought-provoking moment
that are the real collectibles of The
Stanley Parable experience. I did,
eventually, get my Reassurance
Bucket back, and dammit, as stupid
as it feels to say this, I felt reassured
to once more be clutching it.
There’s far more than just a
bucket in Ultra Deluxe, by the way
- I’ve played it for ten hours and I’m
fairly sure I still haven’t uncovered all
its new tricks and treats. As with the
original, there are a few patience-
testing moments where the narration
carries on just a bit too long and I
found myself restless to keep poking
around rather than standing in place
listening. But mostly it’s a delight, an
adventure full of fun surprises,
meta-humour, and commentary on
games and how we play them.
Certainly nothing a ‘skip dialogue’
button would improve.
88
A delightful update that
fills the original game
with more humorous and
thoughtful rabbit holes
to get lost in.
VERDICT
I
’ve never given much thought to the ‘skip dialogue’ button in a
videogame, but after playing The Stanley Parable: Ultra Deluxe I
can’t stop thinking about it. The button is just one of several new
features explored in the “expanded reimagining” of 2013’s The
Stanley Parable, which once again turns the act of playing a game
into a hilarious, surprising and thoughtful examination of games and game
development, players and player choice, and yes, even simple buttons.
RELIABLE NARRATOR
Buckets of new features come to THE STANLEY PARABLE: ULTRA DELUXE
By Christopher Livingston
I did,
eventually,
get my
Reassurance
Bucket back
NEED TO KNOW
WHAT IS IT?
The Stanley Parable
rebuilt in the Unity
Engine, but with more
of itself
EXPECT TO PAY
£20
DEVELOPER
Crows Crows Crows
PUBLISHER
In-house
REVIEWED ON
RTX 2080, Intel
i7-9700K , 16GB RAM
MULTIPLAYER
No
LINK
stanleyparable.com
MOD SQUAD
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The game had humble beginnings
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CHIVALRY
The medieval multiplayer
hack-and-slash game began as
Age of Chivalry, a Half-Life 2 mod.
DOTA 2
Valve’s free-to-play MOBA’s roots
lie in a 2003 mod for Blizzard’s
Warcraft III: Reign of Chaos.
The Stanley Parable: Ultra Deluxe
REVIEW