King Arthur: Knight’s Tale sidesteps
much of this by picking up where
NeocoreGame’s 2009 dark fantasy
King Arthur – The Role-playing
Wargame left off, and where most
retellings stop. Arthur
and Mordred have
killed each other at the
Battle of Camlann, and
the Lady of the Lake
has taken Arthur’s body
to Avalon.
The Lady awakens
the deceased Mordred
on the legendary island,
which is a kind of purgatorial
upside-down of the real Britannia, to
save the world. Your mission: to
reconstruct Camelot, reassemble the
Round Table, and go after Arthur,
who has become an undead monster.
The game is a party-based RPG
with turn-based tactical combat along
the lines of XCOM, Darkest Dungeon
and Divinity, taking mechanics from
each. This makes it very familiar
territory. It can also be a roguelite,
depending on your chosen difficulty
level, with save-free permadeath
available for the masochists out there.
The mission structure is simple.
Assemble your team from the
available knights and follow the
prompts as you explore each
environment. You return with loot,
XP, and often a new knight for your
Round Table. When a fight occurs,
you spend your action
points to move, fight,
and cast spells until the
enemy is vanquished.
That might feel a little
basic, but the balance
of armour, hit points
and vitality – health
that does not
regenerate during the
mission – demands a touch of
subtlety, rather than just charging in
to hack and slash. Each party of
knights needs to be balanced and
play to its strengths, with each class
- the axe-wielding Champion, the
tank-like Defender, the sneaky
Vanguard, the supporting Sage, plus
ranged weapon heroes, the
Marksman and the Arcanist –
fulfilling easily identifiable roles.
They work as a team and will end up
covering for the wounded members.
FOR THE GUIN
That combat is satisfying, with a nice
juicy feel and satisfying set of noises,
all without undue gibbing and blood,
and is challenging enough without
being pointlessly frustrating. You can
move the camera freely, allowing you
to see the battleground from all
angles, and the campfires and shrines
to restore HP or armour are on the
right side of generous.
I’m not as experienced as some in
this genre, but I figured most things
out, even without the few cursory
in-game pointers that dried up almost
immediately. I did eventually discover
the tutorials in the menus, but not
before I’d gone online looking for
advice on the complex mechanics. I
couldn’t get the hang of Overwatch at
first, but there were always other
ways to rout the enemy, as long as
you remember to face them. The
Backstab modifier is a killer.
The game started awkwardly, then
rapidly improved once the formal
mission structure established itself,
especially once I stopped paying
attention to the story. When I did, a
well-structured and finely balanced
combat game appeared. The
challenge ramped up smoothly, with
plenty of tension and clever problem-
solving, without ever feeling unfair.
But eventually the maps grew
tiresomely samey – the same woods,
the same dungeons and the same
ruins. You spend too long wandering
round confusing landscapes, with
your team running behind you like a
grimdark Benny Hill show. This
might be forgivable if they were
procedurally generated, but someone
created all this and presumably
watched a playtester struggle.
Turning the camera is all very well,
but without a compass it’s easy to get
lost. Likewise, it’s too easy to wander
back into a fight you’ve seen and are
avoiding while looking for a campfire.
That’s not a challenge, it’s a pain.
That dichotomy is everywhere.
The atmosphere is gloomy and
melancholic, or, being uncharitable,
it’s relentlessly grey and dull. The
fancy mist effects obscure paths and
combat squares in a way that’s not
T
here’s no canon version of the Arthurian legend, and as such
it’s fertile ground for reinterpretation. From Thomas
Malory’s Le Morte d’Arthur to T H White’s The Once and
Future King, or from Frank Miller’s Cursed to John
Boorman’s gorgeous but somewhat flawed Excalibur,
everyone has their own notion of what it is and what it represents. In my
case, it was a lifelong thing for Cherie Lunghi.
AVALON CALLING
Is KING ARTHUR: KNIGHT’S TALE the Holy Grail or a wholly fail?
By Matt Killeen
Each party of
knights needs
to be balanced
and play to its
strengths
NEED TO KNOW
WHAT IS IT?
Turn-based dark
fantasy RPG with
roguelite elements
EXPECT TO PAY
From £32
DEVELOPER
NeocoreGames
PUBLISHER
In-house
REVIEWED ON
GTX 980 Ti, Intel
i5-4690K, 32GB RAM
MULTIPLAYER
No
LINK
neocoregames.com/
en/games/
king-arthur-knights-
tale
CRONE, MOTHER OR MAIDEN? The women of Avalon and their tropes
LADY DINDRAINE
Sensible hair.
Christian Union type.
LADY GUINEVERE
Surprisingly, not to
blame this time.
LADY MORGAWSE
Bad mum. Helen
Mirren energy.
LADY BOUDICEA
Wild redhead.
Revenge backstory.
LADY OF THE LAKE
Dressed in lingerie.
Not to be trusted.
King Arthur: Knight’s Tale
REVIEW