Setting up shop in an appropriately
squalid building, the murderous
couple at the centre of this is Percival
and Hildred. Percival, a tailor instead
of a barber, spends his day selling
clothes and murdering
his clients. Hildred
runs the pub
underneath, using the
bodies Percival sends
her way as the filling in
the meals she makes.
You manage their
working day, with your
attention split between
the two equally.
Controlling them is
straightforward, as you simply scroll
up and down to see each floor of the
building and then click on the object
you want them to interact with, but
the challenge theoretically comes
from juggling their differing
demands. Hildred might need you to
deliver some fresh pies, while
Percival needs a hand mopping up
his latest murder mess. For a game
with such ugly subject matter, it at
least manages to conjure some
effective visual touches, from the
steam trails of freshly baked pies to
the queasily vivid mutilations that
Hildred performs when making
steaks out of patrons. If only the
attention to detail in these animations
was matched in the rest of the game.
Ravenous Devils struggles to make
anything engaging with this darkly
appealing setup. For starters, there
should be something taxing about
dividing your attention between two
businesses, but the tasks between
them are so limited, you never feel
under pressure. Percival’s main jobs
are to murder and make clothes – as
well as getting the ability to grow
vegetables later on – while Hildred’s
focus is prepping and selling meals,
with a smattering of different recipes
that can be unlocked when you buy
new equipment. What also makes the
strategy feel stale is
that the flow of
customers is pretty
predictable, especially
later on when I knew I
would get three people
a day to murder with
Percival, making it easy
to know when to divide
my attention between
the pair, rather than feeling like I was
making split-second judgements.
This absence of peril can be felt
across the entire game. Because your
day won’t start until you actually
open up the store, you can take as
much time as you need to prepare,
stocking up on everything you need
and processing bodies away from the
hustle and bustle of a regular day. You
can even get a cat that will hunt rats
for you if you’re running low on meat
to sell to customers. While the tasks
you complete in this downtime won’t
completely get you set, it does feel
like you’re making an already gentle
challenge even milder.
SHOP OF HORRORS
There’s at least some intrigue with
the upgrades you can unlock for your
little boutique of debauchery, such as
hiring a server to gather orders rather
than making Hildred scurry up and
down stairs, or unlocking a
greenhouse where you can grow
vegetables, but they never manage to
change the core flow. Despite the
occasional visual flourish, the strategy
never truly grips; you never feel like
you’re moving off auto-pilot once
you’ve got the hang of it.
Away from the action, the game’s
story has a similar problem with not
fulfilling its potential. While the
narrative has a grimly amusing edge
- a mystery man blackmails Percival
and Hildred into killing people he
wants to eat – it’s blunted by
lacklustre writing that relies on tired
clichés and unpleasant characters.
While no one would expect to enjoy
the company of a pair of homicidal
chefs, the couple aren’t funny enough
to amuse, nor believable enough to
intrigue. With a sharper story or
more incisive strategy, this could have
offered a grimly entertaining take on
restaurant management sims.
Instead, Ravenous Devils just ends up
feeling undercooked.
46
Unfortunately Ravenous
Devils’ fun concept is
squandered through
rote strategy and
charmless writing.
VERDICT
T
aking inspiration from an unusual source, Ravenous Devils is
a cooking strategy game with a twist – the meat you use
comes from the people you kill. However, it’s so keen for you
to get the joke that there’s a reference to a barber in the
opening. So just in case it wasn’t clear, this is Sweeney Todd:
The Game. Sadly, the promise this concept inspires is fleeting, as you
discover that running a capitalist cannibal empire is surprisingly dreary.
SWEENEY SHOD
A nice concept with bad ingredients makes for a disappointing dish in RAVENOUS DEVILS
By Ben Tyrer
It struggles to
make anything
engaging with
this darkly
appealing setup
ANATOMY OF A KITCHEN
Here’s how the sausage is made... literally
NEED TO KNOW
WHAT IS IT?
The answer to the
question, “What if
Sweeney Todd was a
cooking game?”
EXPECT TO PAY
£4
DEVELOPER
Bad Vice Games
PUBLISHER
In-house
REVIEWED ON
Intel i5-4690K, GeForce
GTX 970, 16Gb RAM,
Installed on SSD
MULTIPLAYER
No
LINK
bit.ly/3kXSohp
1
GRINDER
This ominous
contraption gobbles
up bodies and spits
out mince. Hildred
keeps mentioning
how little she
actually cleans it,
which is surely going
to impact her
establishment’s
hygiene rating.
2
OVEN
Where meat
and flour are
transformed into the
best pies (that are
made from humans)
you can buy. While
that kitchen might
look unwelcoming,
what with all the
viscera, at least the
ovens work well.
3
BODIES
Surely every
London kitchen has
a hole for where the
bodies can pile high?
While it might not
look like the most
sanitary option, rest
assured that with
business booming,
they don’t stay there
for too long.
1
2 3
Ravenous Devils
REVIEW