I
t’s such a great pitch, isn’t it?
Braces! Aliens! Smoking! All the
threat and precision of XCOM, but
with the immediacy of a third-person
shooter. You can tell from the
construction of this intro that it
doesn’t deliver. The Bureau is a deeply
strange game: a cut-and-shut of
different ideas that never really
coheres. It’s a cover shooter with
some inconsequential conversational
elements; like someone made a Mass
Effect game after hearing it described
by six different stupid aliens. The
result is akin to wearing a fedora in
2022: it feels like a great, stylish
choice people will admire.
But, actually, you look like
a right twat.
THE BUREAU: XCOM
DECLASSIFIED
00
F
orget the lost, heretical
technology of the past. There is
one source of guidance now. One
truth. And to live outside that truth
is to risk ruin, ridicule and
destruction. I am, of course, talking
about trying to play Dawn of War
with the original disks rather than
just buying it again on Steam,
complete with all 76 expansion packs
that have been released since. It’s the
smart choice, partly because the box
copy is probably lost in my parents’
loft, and partly because I’m not
certain my PC even has a disk drive.
The Dark Age of Physical Media may
have passed, but Dawn of
War still bangs. No mercy for
those snivelling xenos.
WARHAMMER 40,000:
DAWN OF WAR
S
pore feels like Pixar’s take on the
xenomorph origin story in
Prometheus. It’s more revealing than
I’d like. When faced with the
question of carnivore or herbivore, I
choose a life of meat. Soon, I’m
chasing weaker creatures around the
primordial soup, snapping their soft
extremities with my disgusting beak.
It’s like watching a petri dish in
fast-forward, and there’s something
rather satisfying about levelling up so
I can eat bigger animals. So
satisfying, in fact, that I might
not to grow legs at all.
SPORE
T
he expectation with FMV
games is that they’re always
cheap and often rubbish. It’s
not that the actors are bad – more
that there’s nobody in production
used to directing. The X-Files Game
could have been an amazing
disaster, then, especially
considering how inelegantly some
of the episodes have aged.
But it’s something of an anomaly. It
cost $6 million and was filmed over
four years, with scenes shot around
the schedule of the series. It’s quite
telling that the central plot point is
that Mulder and Scully have gone
missing, but they do turn up
eventually. But what could have been
a gnawing disappointment turns into
a positive: as FBI agent Craig
Willmore, I have to team up with
assistant director Skinner. I was
braced for Mitch Pileggi to phone it
in. Instead, we get to see a side of
Skinner only glimpsed in the show,
expressing genuine concern about his
missing agents. And you can elicit
grumpy responses by offering him
Fox Mulder’s alien literature: a
venomous, “I don’t want that.”
It suffers from all the problems
FMV games usually do. You move
around the world like you’re
shrink-wrapped. And it’s easy to miss
stuff. I head out with Skinner on my
first case, then have to return to the
office because I forgot to pick up my
badge. I try not to make eye-contact
with the FBI mastodon as I sneak
back to my desk. But X-Files
obsessives should consider trying to
find it, just because of the loving level
of detail it has. Yes, it’s like a
three-hour, 6/10 episode
from season two. But it’s
hard to imagine anything
like this existing now.
THEY’RE BACK
EXPECT TO PAY
£15-£80 on eBay
DEVELOPER
HyperBole Studios
PUBLISHER
Fox Interactive
NEED TO KNOW
FOX HUNTING
Spending quality time with Skinner in THE X-FILES GAME
BELOW: Skinner, bearing down on you, like a threateningly
sexy Specsavers advert.
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