Australian T3 - May 2018

(C. Jardin) #1
Discover more at techradar.com/au WINTER 2018 T3 75

HTC Vive Pro


your PC, a power adapter and the
mounting pad for strapping down
that link box. And that’s it.
To actually use the Vive Pro, HTC is
expecting you to already own the pair
of controllers and the two base
stations required for tracking all of
your movements. here’s currently no
simple bundle that gets you all of the
necessary kit in one box, though HTC
is doing a deal when you buy the Vive
Pro that offers two Vive 1.0 controllers
and two 1.0 base stations for $430. he
total amount ($1,629) is a rather large
investment. Hell, even shelling out
$1,199 for the headset is a lot to ask,
especially if you have previously
spent a bundle of cash on accessories.


Room with a view
he good news is that the Vive Pro
will work perfectly with your existing
Vive kit, so it’s a matter of swapping
out the headsets and link boxes to use
in your VR space. On that note, we
had no problems getting it running.
If you’re new to the VR game you
need to prepare for what a debacle it is
getting everything set up properly.


You have to download the drivers
from the HTC Vive website, run the
setup software and get everything
plugged in. hen you must position
the sensor units up high enough by
balancing them on bookcases, tripods
or screwing them into your walls;
map the space that you want to use to
play Vive Pro games; then finally run
through the tutorial. hat’s before you
factor in whether you’ll need to clear
extra space in your room to properly
play. here’s a standing-only option if
you have a small space, but for the
true Vive experience – one that makes
it worth the big outlay – you’ll need a
space at least 2x1.5m/6.5x5 feet.
For a lot of homes, keeping that
much room clear on a regular basis
isn’t easy. And it doesn’t help that,
despite running the room setup
several times over the course of
testing, the software kept shifting our
play space to the right, putting us in
constant proximity to breakable
things and a brimming fish tank.
he tracking isn’t always perfect,
occasionally losing sight of one or
both controllers mid-game. In fact,

it’s a little immersion-breaking when
you’re trying to take on a swarm of
aliens in Doom VFR. Regardless of the
complexity of the setup, there’s
nothing more rewarding in games
than the virtual experience the Vive
Pro has to offer when it’s in full
swing. he difference between the
first Vive and the Pro is staggering.

Eye candy
he biggest upgrade is the improved
sharpness. he twin OLED screens
don’t just deliver a higher-resolution
experience overall (the original Vive’s
resolution was 2160x1200 total), it
also means that pixel density is
increased by 37 per cent.
he upshot is that having many
more pixels in the same space means
you can’t see the individual dots any
more. he ‘screen door effect’, as it’s
known, was prevalent on the first
Vive, the Oculus Rift and especially
the PlayStation VR, which is lower
resolution than the other two. Seeing
the pixels that make up the screen
heavily detracts from the immersion
you get from the games you’re playing

The Vive Pro design
is improved when it
comes to comfort,
but it’s still not the
most beautiful bit
of tech you’ll
HYHUbRZQ

STRAP IN
The HTC Vive Pro
distributes its weight
more evenly across your
head, feeling lighter
than other VR headsets
thanks to a lack of
pressure points
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