GQ South Africa — May 2017

(Ron) #1
Words byAléz Odendaal

GAMING

An abandoned Free State farmhouse
is the setting for this eerie adventure

TALE S F RO M


A HAUNTED


AFRICAN FARM


GQ: TELL US A BIT MORE ABOUT
AMONG THE INNOCENT?
GEOFF BURROWS: Players take on the
role of struggling writer Peter York, who finds
himself trapped on a remote, deserted farm in
the Free State. But there’s a lot more to this
place than rusty old ploughs and dilapidated
buildings – you’ll have to uncover its dark
history, and use this to help you escape.
GQ: YOU’VE USED CLASSIC POINT-AND-
CLICK ELEMENTS COMBINED WITH
FIRST- PERSON EXPLORATION. WHY?
GB: It’s a combination of practicality and
nostalgia. I love classic adventure games
more than any other genre, but when I set
out to make my own game, I came to the
realisation that a first-person game is
simply more practical to make for a mostly
one-man-show. [Burrows worked alone for
much of the game’s development.] But
what began as a necessity has grown into
something that I’m very proud of: finding
interesting ways to merge the gameplay of
modern first-person exploration games with
classic, point-and-click adventure.
GQ: WHY THE FREE STATE SETTING?
GB: When I first started on Among the
Innocent, I wanted the game to be set in South
Africa, but it took a couple of months before
the idea really came together. I was building
this snow-covered landscape inspired by the

likes of The Shining,
but it never really
made sense
narratively.
It was only once my
girlfriend suggested
that I drop the snow
altogether that
things clicked into
place, both in my
mind and in the
game. It was around
that time that I was
on holiday in the
eastern Free
State, and I was
so inspired by the
environment’s
eclectic mix of
serenity and an
odd sense of an
underlying darkness
that I knew this was
the location for the
game. I’ve added
a little more grit to
it for the game, but
there’s no denying
there’s something
eerie about
abandoned farms.

GQ: I’VE ALWAYS FELT THOSE SPACES
AS UNCOMFORTABLE BECAUSE OF
THEIR CLOSE TIES TO APARTHEID’S
WHITE ELITE. DID YOU HAVE
SOMETHING LIKE THIS IN MIND?
GB:^ Not when I chose the setting (although
the area’s history did its part in creating that
odd atmosphere), but as I worked on the
game I mixed doses of real-world stories with
my own fantastical creations. I chose to set
this game in South Africa because I wanted
to create something both familiar and strange,
depending on who’s playing it. I wanted to
draw from my own experiences, history,
and surroundings, and plunge them all into
an interesting narrative. Doing this hasn’t just
given me a familiar template to work from,
but a chance to interpret, twist, and play with
a combination of ideas in the real world and
in my own mind.
GQ: THE GAME USES THE KÜBLER-
ROSS MODEL – THE FIVE STAGES
OF GRIEF AND LOSS. WHAT ARE
YOU HOPING PLAYERS WILL GET
FROM THIS?

GB: I have a lot of
intentions for the
series that will only
really take shape
around the third
instalment of the
game. But for now,
I want people to
start thinking about
a bigger picture
while enjoying
the juxtaposition
of peaceful
environments and
haunting mysteries.
The prominent
theme in this first
game is denial,
motivated
by contrast and
misdirection.
Expect to be
messed with!

R109 on Steam

A


mong the Innocent: A Stricken Tale (2017) is a locally-
made point-and-click meets irst-person exploration
game released earlier this year, with more chapters
set to follow. To learn more we caught up with Geof
Burrows, formerly of NAG, and founder of the Zero Degree
Games studio which brought us this brooding title.

THE EDIT

42 GQ.CO.ZA MAY 2017
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